This commit is contained in:
aozhiwei 2022-12-19 15:05:09 +08:00
parent 7f9dbea5a9
commit ce3e4e1a73

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@ -152,7 +152,6 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
if (bullet_info.recoil_force > 0) { if (bullet_info.recoil_force > 0) {
if (c->GetCurrWeapon()->ammo <= 0) { if (c->GetCurrWeapon()->ammo <= 0) {
c->DoRecoilForce(bullet_info.recoil_force); c->DoRecoilForce(bullet_info.recoil_force);
// 999
#if 1 #if 1
bullet_info.bullet_born_pos = bullet_info.bullet_born_pos; bullet_info.bullet_born_pos = bullet_info.bullet_born_pos;
#else #else
@ -176,14 +175,12 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
bullet_born_angle * A8_PI, bullet_born_angle * A8_PI,
glm::vec3(0.0, 1.0, 0.0)); glm::vec3(0.0, 1.0, 0.0));
glm::vec4 gun_muzzle_position(0.0, 0.0, 0.0, 0.0); glm::vec4 gun_muzzle_position(0.0, 0.0, 0.0, 0.0);
#if 1
CalcGunMuzzlePosition(c, CalcGunMuzzlePosition(c,
bullet_info.weapon_meta, bullet_info.weapon_meta,
bullet_info.shot_animi, bullet_info.shot_animi,
gun_muzzle_position, gun_muzzle_position,
bullet_info.bullet_idx, bullet_info.bullet_idx,
bullet_info.bullet_num); bullet_info.bullet_num);
#endif
glm::vec4 v = transform * gun_muzzle_position; glm::vec4 v = transform * gun_muzzle_position;
bullet_born_offset = a8::Vec2(v.z *10*1, v.x*10*-1); bullet_born_offset = a8::Vec2(v.z *10*1, v.x*10*-1);
// 999 // 999