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@ -356,4 +356,9 @@ namespace mt
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return weapon_stone_;
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return weapon_stone_;
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}
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}
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bool Equip::IsMultistageGun() const
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{
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return false;
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}
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}
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}
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@ -45,6 +45,7 @@ namespace mt
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void AddMuzzlePos(int lv, std::shared_ptr<std::tuple<float, float, float>> pos);
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void AddMuzzlePos(int lv, std::shared_ptr<std::tuple<float, float, float>> pos);
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int GetWeaponIdx() const;
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int GetWeaponIdx() const;
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bool Match(EventAddBuff_e event, int val, int val2) const;
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bool Match(EventAddBuff_e event, int val, int val2) const;
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bool IsMultistageGun() const;
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static const Equip* GetByIdBySlotId(int slot_id);
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static const Equip* GetByIdBySlotId(int slot_id);
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static void AdjustMuzzlePos();
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static void AdjustMuzzlePos();
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static const Equip* GetYellowStone();
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static const Equip* GetYellowStone();
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