Fixed PCH warnings and bot add command
This commit is contained in:
parent
7fb0d3631e
commit
dab1c06b4e
@ -1,4 +1,4 @@
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#include "ConsumableCategory.h"
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#include "ConsumableCategory.h"
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#include "ItemBag.h"
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//#include "ItemBag.h"
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using namespace ahbot;
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using namespace ahbot;
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@ -1,4 +1,4 @@
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#include "TradeCategory.h"
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#include "TradeCategory.h"
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#include "ItemBag.h"
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//#include "ItemBag.h"
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using namespace ahbot;
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using namespace ahbot;
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@ -291,7 +291,6 @@ void PlayerbotAI::HandleBotOutgoingPacket(const WorldPacket& packet)
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if (casterGuid != bot->GetObjectGuid())
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if (casterGuid != bot->GetObjectGuid())
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return;
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return;
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uint8 castCount;
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uint32 spellId;
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uint32 spellId;
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p >> spellId;
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p >> spellId;
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SpellInterrupted(spellId);
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SpellInterrupted(spellId);
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@ -332,7 +331,7 @@ void PlayerbotAI::SpellInterrupted(uint32 spellid)
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uint32 castTimeSpent = 1000 * (now - lastSpell.time);
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uint32 castTimeSpent = 1000 * (now - lastSpell.time);
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int32 globalCooldown = CalculateGlobalCooldown(lastSpell.id);
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uint32 globalCooldown = CalculateGlobalCooldown(lastSpell.id);
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if (castTimeSpent < globalCooldown)
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if (castTimeSpent < globalCooldown)
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SetNextCheckDelay(globalCooldown - castTimeSpent);
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SetNextCheckDelay(globalCooldown - castTimeSpent);
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else
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else
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@ -341,7 +340,7 @@ void PlayerbotAI::SpellInterrupted(uint32 spellid)
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lastSpell.id = 0;
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lastSpell.id = 0;
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}
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}
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int32 PlayerbotAI::CalculateGlobalCooldown(uint32 spellid)
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uint32 PlayerbotAI::CalculateGlobalCooldown(uint32 spellid)
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{
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{
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if (!spellid)
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if (!spellid)
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return 0;
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return 0;
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@ -133,7 +133,7 @@ public:
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bool TellMaster(string text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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bool TellMaster(string text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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bool TellMasterNoFacing(string text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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bool TellMasterNoFacing(string text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
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void SpellInterrupted(uint32 spellid);
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void SpellInterrupted(uint32 spellid);
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int32 CalculateGlobalCooldown(uint32 spellid);
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uint32 CalculateGlobalCooldown(uint32 spellid);
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void InterruptSpell();
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void InterruptSpell();
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void RemoveAura(string name);
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void RemoveAura(string name);
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void RemoveShapeshift();
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void RemoveShapeshift();
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@ -67,8 +67,8 @@ bool PlayerbotAIConfig::Initialize()
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lowMana = config.GetIntDefault("AiPlayerbot.LowMana", 15);
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lowMana = config.GetIntDefault("AiPlayerbot.LowMana", 15);
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mediumMana = config.GetIntDefault("AiPlayerbot.MediumMana", 40);
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mediumMana = config.GetIntDefault("AiPlayerbot.MediumMana", 40);
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randomGearLoweringChance = config.GetFloatDefault("AiPlayerbot.RandomGearLoweringChance", 0.15);
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randomGearLoweringChance = config.GetFloatDefault("AiPlayerbot.RandomGearLoweringChance", 0.15f);
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randomBotMaxLevelChance = config.GetFloatDefault("AiPlayerbot.RandomBotMaxLevelChance", 0.4);
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randomBotMaxLevelChance = config.GetFloatDefault("AiPlayerbot.RandomBotMaxLevelChance", 0.4f);
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iterationsPerTick = config.GetIntDefault("AiPlayerbot.IterationsPerTick", 4);
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iterationsPerTick = config.GetIntDefault("AiPlayerbot.IterationsPerTick", 4);
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@ -220,7 +220,7 @@ void PlayerbotAIConfig::SetValue(string name, string value)
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void PlayerbotAIConfig::CreateRandomBots()
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void PlayerbotAIConfig::CreateRandomBots()
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{
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{
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string randomBotAccountPrefix = config.GetStringDefault("AiPlayerbot.RandomBotAccountPrefix", "rndbot");
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string randomBotAccountPrefix = config.GetStringDefault("AiPlayerbot.RandomBotAccountPrefix", "rndbot");
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uint32 randomBotAccountCount = config.GetIntDefault("AiPlayerbot.RandomBotAccountCount", 50);
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int32 randomBotAccountCount = config.GetIntDefault("AiPlayerbot.RandomBotAccountCount", 50);
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if (config.GetBoolDefault("AiPlayerbot.DeleteRandomBotAccounts", false))
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if (config.GetBoolDefault("AiPlayerbot.DeleteRandomBotAccounts", false))
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{
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{
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@ -802,7 +802,7 @@ void PlayerbotFactory::EnchantItem(Item* item)
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int32 itemLevel = proto->ItemLevel;
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int32 itemLevel = proto->ItemLevel;
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vector<uint32> ids;
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vector<uint32> ids;
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for (int id = 0; id < sSpellStore.GetNumRows(); ++id)
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for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
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{
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{
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SpellEntry const *entry = sSpellStore.LookupEntry(id);
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SpellEntry const *entry = sSpellStore.LookupEntry(id);
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if (!entry)
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if (!entry)
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@ -120,51 +120,39 @@ void PlayerbotHolder::OnBotLogin(Player * const bot)
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ai->TellMaster("Hello!");
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ai->TellMaster("Hello!");
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}
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}
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string PlayerbotHolder::ProcessBotCommand(string cmd, ObjectGuid guid, bool admin, uint32 masterAccountId, uint32 masterGuildId)
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bool PlayerbotHolder::ProcessBotCommand(string cmd, ObjectGuid guid, bool admin, uint32 masterAccountId)
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{
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{
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if (!sPlayerbotAIConfig.enabled || guid.IsEmpty())
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if (!sPlayerbotAIConfig.enabled || guid.IsEmpty())
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return "bot system is disabled";
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return false;
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uint32 botAccount = sObjectMgr.GetPlayerAccountIdByGUID(guid);
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bool isRandomBot = sRandomPlayerbotMgr.IsRandomBot(guid);
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bool isRandomBot = sRandomPlayerbotMgr.IsRandomBot(guid);
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bool isRandomAccount = sPlayerbotAIConfig.IsInRandomAccountList(botAccount);
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bool isRandomAccount = sPlayerbotAIConfig.IsInRandomAccountList(sObjectMgr.GetPlayerAccountIdByGUID(guid));
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bool isMasterAccount = (masterAccountId == botAccount);
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if (isRandomAccount && !isRandomBot && !admin)
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if (isRandomAccount && !isRandomBot && !admin)
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{
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return false;
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Player* bot = sObjectMgr.GetPlayer(guid, false);
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if (bot->GetGuildId() != masterGuildId)
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return "not in your guild";
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}
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if (!isRandomAccount && !isMasterAccount && !admin)
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return "not in your account";
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if (cmd == "add" || cmd == "login")
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if (cmd == "add" || cmd == "login")
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{
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{
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if (sObjectMgr.GetPlayer(guid, true))
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if (sObjectMgr.GetPlayer(guid))
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return "player already logged in";
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return false;
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AddPlayerBot(guid.GetRawValue(), masterAccountId);
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AddPlayerBot(guid.GetRawValue(), masterAccountId);
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return "ok";
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return true;
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}
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}
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else if (cmd == "remove" || cmd == "logout" || cmd == "rm")
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else if (cmd == "remove" || cmd == "logout" || cmd == "rm")
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{
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{
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if (!sObjectMgr.GetPlayer(guid, true))
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return "player is offline";
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if (!GetPlayerBot(guid.GetRawValue()))
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if (!GetPlayerBot(guid.GetRawValue()))
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return "not your bot";
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return false;
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LogoutPlayerBot(guid.GetRawValue());
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LogoutPlayerBot(guid.GetRawValue());
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return "ok";
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return true;
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}
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}
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if (admin)
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if (admin)
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{
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{
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Player* bot = GetPlayerBot(guid.GetRawValue());
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Player* bot = GetPlayerBot(guid.GetRawValue());
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if (!bot)
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if (!bot)
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return "bot not found";
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return false;
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Player* master = bot->GetPlayerbotAI()->GetMaster();
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Player* master = bot->GetPlayerbotAI()->GetMaster();
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if (master)
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if (master)
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@ -173,25 +161,25 @@ string PlayerbotHolder::ProcessBotCommand(string cmd, ObjectGuid guid, bool admi
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{
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{
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_NORMAL);
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_NORMAL);
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factory.CleanRandomize();
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factory.CleanRandomize();
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return "ok";
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return true;
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}
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}
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else if (cmd == "init=green" || cmd == "init=uncommon")
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else if (cmd == "init=green" || cmd == "init=uncommon")
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{
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{
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_UNCOMMON);
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_UNCOMMON);
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factory.CleanRandomize();
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factory.CleanRandomize();
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return "ok";
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return true;
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}
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}
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else if (cmd == "init=blue" || cmd == "init=rare")
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else if (cmd == "init=blue" || cmd == "init=rare")
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{
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{
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_RARE);
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_RARE);
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factory.CleanRandomize();
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factory.CleanRandomize();
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return "ok";
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return true;
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}
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}
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else if (cmd == "init=epic" || cmd == "init=purple")
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else if (cmd == "init=epic" || cmd == "init=purple")
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{
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{
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_EPIC);
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PlayerbotFactory factory(bot, master->getLevel(), ITEM_QUALITY_EPIC);
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factory.CleanRandomize();
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factory.CleanRandomize();
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return "ok";
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return true;
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}
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}
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}
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}
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@ -199,16 +187,16 @@ string PlayerbotHolder::ProcessBotCommand(string cmd, ObjectGuid guid, bool admi
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{
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{
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PlayerbotFactory factory(bot, bot->getLevel());
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PlayerbotFactory factory(bot, bot->getLevel());
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factory.Refresh();
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factory.Refresh();
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return "ok";
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return true;
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}
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}
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else if (cmd == "random")
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else if (cmd == "random")
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{
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{
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sRandomPlayerbotMgr.Randomize(bot);
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sRandomPlayerbotMgr.Randomize(bot);
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return "ok";
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return true;
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}
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}
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}
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}
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return "unknown command";
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return false;
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}
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}
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bool ChatHandler::HandlePlayerbotCommand(char* args)
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bool ChatHandler::HandlePlayerbotCommand(char* args)
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@ -338,23 +326,17 @@ list<string> PlayerbotHolder::HandlePlayerbotCommand(char* args, Player* master)
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out << cmdStr << ": " << bot << " - ";
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out << cmdStr << ": " << bot << " - ";
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ObjectGuid member = sObjectMgr.GetPlayerGuidByName(bot);
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ObjectGuid member = sObjectMgr.GetPlayerGuidByName(bot);
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if (!member)
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bool result = false;
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if (master && member != master->GetObjectGuid())
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if (master && member != master->GetObjectGuid())
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{
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{
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out << "character not found";
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result = ProcessBotCommand(cmdStr, member, master->GetSession()->GetSecurity() >= SEC_GAMEMASTER, master->GetSession()->GetAccountId());
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}
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else if (master && member != master->GetObjectGuid())
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{
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out << ProcessBotCommand(cmdStr, member,
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master->GetSession()->GetSecurity() >= SEC_GAMEMASTER,
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master->GetSession()->GetAccountId(),
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master->GetGuildId());
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}
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}
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else if (!master)
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else if (!master)
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{
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{
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out << ProcessBotCommand(cmdStr, member, true, -1, -1);
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result = ProcessBotCommand(cmdStr, member, true, -1);
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}
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}
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out << (result ? "ok" : "not allowed");
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messages.push_back(out.str());
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messages.push_back(out.str());
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}
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}
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@ -31,7 +31,7 @@ public:
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void OnBotLogin(Player * const bot);
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void OnBotLogin(Player * const bot);
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list<string> HandlePlayerbotCommand(char* args, Player* master = NULL);
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list<string> HandlePlayerbotCommand(char* args, Player* master = NULL);
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string ProcessBotCommand(string cmd, ObjectGuid guid, bool admin, uint32 masterAccountId, uint32 masterGuildId);
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bool ProcessBotCommand(string cmd, ObjectGuid guid, bool admin, uint32 masterAccountId);
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uint32 GetAccountId(string name);
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uint32 GetAccountId(string name);
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protected:
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protected:
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@ -1,5 +1,5 @@
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#include "botpch.h"
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#include "botpch.h"
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#include "../../playerbot.h"
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//#include "../../playerbot.h"
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#include "GenericActions.h"
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//#include "GenericActions.h"
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using namespace ai;
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using namespace ai;
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@ -45,7 +45,7 @@ bool GossipHelloAction::Execute(Event event)
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ai->TellMasterNoFacing(out.str());
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ai->TellMasterNoFacing(out.str());
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GossipMenu& menu = bot->PlayerTalkClass->GetGossipMenu();
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GossipMenu& menu = bot->PlayerTalkClass->GetGossipMenu();
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int i = 0, loops = 0;
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unsigned int i = 0, loops = 0;
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set<uint32> alreadyTalked;
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set<uint32> alreadyTalked;
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while (i < menu.MenuItemCount() && loops++ < 100)
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while (i < menu.MenuItemCount() && loops++ < 100)
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{
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{
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@ -1,8 +1,8 @@
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#include "botpch.h"
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#include "botpch.h"
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#include "../../playerbot.h"
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//#include "../../playerbot.h"
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#include "GuildBankAction.h"
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//#include "GuildBankAction.h"
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#include "../values/ItemCountValue.h"
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//#include "../values/ItemCountValue.h"
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using namespace std;
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using namespace std;
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using namespace ai;
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using namespace ai;
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#include "botpch.h"
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#include "botpch.h"
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#include "../../playerbot.h"
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//#include "../../playerbot.h"
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#include "LfgActions.h"
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//#include "LfgActions.h"
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#include "../../AiFactory.h"
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//#include "../../AiFactory.h"
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#include "../../PlayerbotAIConfig.h"
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//#include "../../PlayerbotAIConfig.h"
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#include "../ItemVisitors.h"
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//#include "../ItemVisitors.h"
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#include "../../RandomPlayerbotMgr.h"
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//#include "../../RandomPlayerbotMgr.h"
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//#include "../../../../game/LFGMgr.h"
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//#include "../../../../game/LFGMgr.h"
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using namespace ai;
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using namespace ai;
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#include "botpch.h"
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#include "botpch.h"
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#include "../../playerbot.h"
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//#include "../../playerbot.h"
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#include "NonCombatActions.h"
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//#include "NonCombatActions.h"
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using namespace ai;
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using namespace ai;
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#include "botpch.h"
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#include "botpch.h"
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#include "../../playerbot.h"
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//#include "../../playerbot.h"
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#include "DruidMultipliers.h"
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//#include "DruidMultipliers.h"
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#include "DruidActions.h"
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//#include "DruidActions.h"
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using namespace ai;
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using namespace ai;
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#include "botpch.h"
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#include "botpch.h"
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#include "../../playerbot.h"
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//#include "../../playerbot.h"
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#include "DruidTriggers.h"
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//#include "DruidTriggers.h"
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#include "DruidActions.h"
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//#include "DruidActions.h"
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using namespace ai;
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using namespace ai;
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#include "botpch.h"
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#include "botpch.h"
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#include "../../playerbot.h"
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//#include "../../playerbot.h"
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#include "MageMultipliers.h"
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//#include "MageMultipliers.h"
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#include "MageActions.h"
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//#include "MageActions.h"
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using namespace ai;
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using namespace ai;
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@ -1,6 +1,6 @@
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#include "botpch.h"
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#include "botpch.h"
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#include "../../playerbot.h"
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//#include "../../playerbot.h"
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#include "PaladinActions.h"
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//#include "PaladinActions.h"
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using namespace ai;
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using namespace ai;
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@ -1,6 +1,6 @@
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#include "botpch.h"
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#include "botpch.h"
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#include "../../playerbot.h"
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//#include "../../playerbot.h"
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#include "PaladinMultipliers.h"
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//#include "PaladinMultipliers.h"
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#include "PaladinActions.h"
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//#include "PaladinActions.h"
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using namespace ai;
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using namespace ai;
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@ -1,6 +1,6 @@
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#include "botpch.h"
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#include "botpch.h"
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#include "../../playerbot.h"
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//#include "../../playerbot.h"
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#include "PriestMultipliers.h"
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//#include "PriestMultipliers.h"
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#include "PriestActions.h"
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//#include "PriestActions.h"
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using namespace ai;
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using namespace ai;
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@ -1,7 +1,7 @@
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#include "botpch.h"
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#include "botpch.h"
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#include "../../playerbot.h"
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//#include "../../playerbot.h"
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#include "PriestTriggers.h"
|
//#include "PriestTriggers.h"
|
||||||
#include "PriestActions.h"
|
//#include "PriestActions.h"
|
||||||
|
|
||||||
using namespace ai;
|
using namespace ai;
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
#include "botpch.h"
|
#include "botpch.h"
|
||||||
#include "../../playerbot.h"
|
//#include "../../playerbot.h"
|
||||||
#include "RogueActions.h"
|
//#include "RogueActions.h"
|
||||||
|
|
||||||
using namespace ai;
|
using namespace ai;
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#include "botpch.h"
|
#include "botpch.h"
|
||||||
#include "../../playerbot.h"
|
//#include "../../playerbot.h"
|
||||||
#include "RogueMultipliers.h"
|
//#include "RogueMultipliers.h"
|
||||||
#include "RogueActions.h"
|
//#include "RogueActions.h"
|
||||||
|
|
||||||
using namespace ai;
|
using namespace ai;
|
@ -1,7 +1,7 @@
|
|||||||
#include "botpch.h"
|
#include "botpch.h"
|
||||||
#include "../../playerbot.h"
|
//#include "../../playerbot.h"
|
||||||
#include "RogueTriggers.h"
|
//#include "RogueTriggers.h"
|
||||||
#include "RogueActions.h"
|
//#include "RogueActions.h"
|
||||||
|
|
||||||
using namespace ai;
|
using namespace ai;
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#include "botpch.h"
|
#include "botpch.h"
|
||||||
#include "../../playerbot.h"
|
//#include "../../playerbot.h"
|
||||||
#include "ShamanActions.h"
|
//#include "ShamanActions.h"
|
||||||
|
|
||||||
using namespace ai;
|
using namespace ai;
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#include "botpch.h"
|
#include "botpch.h"
|
||||||
#include "../../playerbot.h"
|
//#include "../../playerbot.h"
|
||||||
#include "ShamanMultipliers.h"
|
//#include "ShamanMultipliers.h"
|
||||||
#include "ShamanActions.h"
|
//#include "ShamanActions.h"
|
||||||
|
|
||||||
using namespace ai;
|
using namespace ai;
|
@ -1,5 +1,5 @@
|
|||||||
#include "botpch.h"
|
#include "botpch.h"
|
||||||
#include "../../playerbot.h"
|
//#include "../../playerbot.h"
|
||||||
#include "WarlockActions.h"
|
//#include "WarlockActions.h"
|
||||||
|
|
||||||
using namespace ai;
|
using namespace ai;
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
#include "botpch.h"
|
#include "botpch.h"
|
||||||
#include "../../playerbot.h"
|
//#include "../../playerbot.h"
|
||||||
#include "WarlockMultipliers.h"
|
//#include "WarlockMultipliers.h"
|
||||||
#include "WarlockActions.h"
|
//#include "WarlockActions.h"
|
||||||
|
|
||||||
using namespace ai;
|
using namespace ai;
|
@ -1,6 +1,6 @@
|
|||||||
#include "botpch.h"
|
#include "botpch.h"
|
||||||
#include "../../playerbot.h"
|
//#include "../../playerbot.h"
|
||||||
#include "WarriorMultipliers.h"
|
//#include "WarriorMultipliers.h"
|
||||||
#include "WarriorActions.h"
|
//#include "WarriorActions.h"
|
||||||
|
|
||||||
using namespace ai;
|
using namespace ai;
|
@ -1,7 +1,7 @@
|
|||||||
#include "botpch.h"
|
#include "botpch.h"
|
||||||
#include "../../playerbot.h"
|
//#include "../../playerbot.h"
|
||||||
#include "WarriorTriggers.h"
|
//#include "WarriorTriggers.h"
|
||||||
#include "WarriorActions.h"
|
//#include "WarriorActions.h"
|
||||||
|
|
||||||
using namespace ai;
|
using namespace ai;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user