Prevent Map reference becoming invalid incorrectly
Author: H0zen
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@ -1537,8 +1537,6 @@ void WorldObject::ResetMap()
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delete elunaEvents;
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delete elunaEvents;
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elunaEvents = NULL;
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elunaEvents = NULL;
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#endif
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#endif
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m_currMap = NULL;
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}
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}
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TerrainInfo const* WorldObject::GetTerrain() const
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TerrainInfo const* WorldObject::GetTerrain() const
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