[AI] Fake combat state is also a reason to prevent mob evade

This commit is contained in:
Olion 2015-09-28 22:37:29 +03:00 committed by Antz
parent db7da781a2
commit f6cc5bed24

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@ -7319,7 +7319,7 @@ bool Unit::SelectHostileTarget()
}
// no target but something prevent go to evade mode
if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT))
if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) || m_dummyCombatState)
{ return false; }
// last case when creature don't must go to evade mode: