[AI] Fake combat state is also a reason to prevent mob evade
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@ -7319,7 +7319,7 @@ bool Unit::SelectHostileTarget()
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}
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// no target but something prevent go to evade mode
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if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT))
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if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) || m_dummyCombatState)
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{ return false; }
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// last case when creature don't must go to evade mode:
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