274 Commits

Author SHA1 Message Date
xfury
03ea10a6b8 [Core] Fix crash during gm .saveall 2016-01-20 21:07:19 +00:00
H0zen
7665177e2a Fix Arcane Missile self cast bug.
- Fixes issue [987](https://www.getmangos.eu/issue.php?issueid=987)
2016-01-19 23:24:28 +02:00
H0zen
f946e030c6 Fix server crash on CONDITION_GAMEOBJECT_IN_RANGE check.
- This fixes issue [986](https://www.getmangos.eu/issue.php?issueid=986)
2016-01-09 22:59:43 +02:00
Antz
de40098ecf Update make_vmaps.bat
Minor text change
2016-01-04 12:47:10 +00:00
Antz
1a1abeec2a [Tools] Merged Vmaps extractor/assembler, updated scripts 2016-01-04 12:43:41 +00:00
Olion
b34cfa0a4a Added disables table
Mostly backported from TC.
Changed table format (mapID in lower 16 bit, areaID in higer 16 bit of data field).
Added CREATURE_SPAWN and GAMEOBJECT_SPAWN disable types.
2016-01-02 22:18:14 +00:00
H0zen
6b7a14390a Minor fix. 2016-01-02 14:23:59 +02:00
Antz
36d1cfd4c5 Merge pull request #59 from xfury/master
[Core]Fix temporary enchantment duration
2016-01-02 09:08:01 +00:00
Antz
25781d7765 Merge pull request #60 from H0zen/develop21
[Core] Fix ACE_TSS usage.
2016-01-02 09:07:11 +00:00
Antz
3967eddc87 [2016] Happy New Year from the MaNGOS Team 2015-12-31 21:15:37 +00:00
Antz
bd53230885 [Tools] Updated Extractor 2015-12-29 00:48:41 +00:00
H0zen
d31e76be3d [Tools] Extractor updates 2015-12-28 17:51:46 +00:00
H0zen
539dbc18e3 [Core] Correct sutble typo 2015-12-28 01:02:16 +00:00
Antz
0706823839 [Tools] Applied Extractor Updates 2015-12-26 23:29:30 +00:00
H0zen
d6af833bea Fix the description field for realm and characters database.
Also update the revision.h
2015-12-26 16:09:52 +02:00
H0zen
4b13b0bf18 Some minor fixes. 2015-12-23 21:05:55 +02:00
H0zen
a13b03a91a Fix ACE_TSS usage.
- This fixes the infamous "ACE_Thread::setspecific() failed!: No error"
    at servers' exit on Windows builds.
2015-12-21 11:16:02 +02:00
xfury
504a7c3b88 [Core]Fix temporary enchantment duration 2015-12-15 02:43:01 +08:00
H0zen
4292aeabb9 Corrections to the build system.
- FreeBSD does not support ACE_Stack_Trace
    - Made internal ACE build symmetrical with its external counterpart
    - Removed a redundant compiler directive
2015-12-07 18:49:36 +02:00
H0zen
a3510c5be8 Some code cleanup 2015-12-06 03:47:12 +02:00
Antz
02237aed8c [Fix] non initialised variable. Thanks xfury 2015-12-03 21:38:52 +00:00
Antz
bcda3927f6 [TOOLS] Added unified extractor submodule 2015-12-01 22:28:49 +00:00
Antz
3a5ab0b766 [Build] move core definition into cmake 2015-12-01 22:24:16 +00:00
Antz
eb7f89e197 Tab cleanup 2015-12-01 22:22:45 +00:00
Olion
53e80192cc Stop motion of players when fear/confuse fades 2015-11-27 00:22:37 +00:00
Olion
86f478283d [Player] Player movement interrupt when fear/confuse fades
Should be improved due to difference between StopMoving() and InterruptMoving().
2015-11-27 00:21:31 +00:00
Olion
438eaf9d18 [Spell] Warrior - Sweeping Strikes, do not drop aura when stance changes
A crude but efficient hack.
TODO Find a criteria allowing to group the spells with Stances>0 checking the stance: while cast and while stance change, then rewrite Aura::HandleShapeshiftBoosts() respectively.
2015-11-27 00:20:18 +00:00
Olion
c62e27a816 [Spell] Rogue - Improved Sap
Probably, a better aggro management is needed. This will be known after an extensive testing of the mechanic with and without the talent.
The solution looks hacky, but I don't see a better way for now.
2015-11-26 23:52:12 +00:00
Olion
f6cc5bed24 [AI] Fake combat state is also a reason to prevent mob evade 2015-11-26 23:49:15 +00:00
Olion
db7da781a2 [Pets] A bit better decoupling of the movement speeds of pet and its master. 2015-11-26 23:47:47 +00:00
Ryan Ashley
355c2ac047 Update conf file to work with modern SQL servers 2015-11-23 15:37:55 -05:00
Antz
459c60c695 Merge pull request #53 from trimken/develop21
[Core] Improved Shield Block & Improved Sap
2015-11-20 20:50:29 +00:00
Antz
ed4886b0b2 Merge pull request #54 from H0zen/develop21
[EventAI] Improved logic in ACTION_T_CAST
2015-11-20 20:49:49 +00:00
xfury
066bb22948 Don't interrupt certain channeled spells
This will check for the combination of SPELL_ATTR_EX_CHANNELED_1 and SPELL_ATTR_EX3_UNK28 (possible SPELL_ATTR_EX3_ALWAYS_CAST_OK) and ignore UNIT_STAT_CAN_NOT_REACT

Thanks to @vovk

Close scriptdev2/scriptdev2#145

(based on 7ced9cf483)

Signed-off-by: Cala <calaftp@free.fr>

(based on fbf73342c7)

Signed-off-by: Cala <calaftp@free.fr>
2015-11-20 22:48:32 +08:00
H0zen
bc03344725 Fixing a glitch. 2015-11-18 09:37:00 +02:00
H0zen
4c7ce806cc [EventAI] Improved logic in ACTION_T_CAST
- What are the sources for combat movement and when to stop it.
  - Also, introduced a check for LoS in Spell::update to cancel the spells earlier
    when no LoS.
2015-11-18 02:25:35 +02:00
Nick
2827834b2d Revert "Revert "[Rogue][Talent] Improved sap""
This reverts commit f533f4d379850e59283b8b2f9e2052cdb51695d1.
2015-11-17 20:05:33 +09:00
Nick
f533f4d379 Revert "[Rogue][Talent] Improved sap"
This reverts commit e18cdf6f96b20cf3ee9c5675dfa6251c1b8c2832.
2015-11-17 20:05:11 +09:00
Nick
e18cdf6f96 [Rogue][Talent] Improved sap
https://www.getmangos.eu/issue.php?issueid=283
2015-11-17 18:24:07 +09:00
Nick
4ed15a6670 [Warrior][Talent] IMPROVED SHIELD BLOCK
https://www.getmangos.eu/issue.php?issueid=783
2015-11-17 18:09:38 +09:00
Antz
e9711e3617 Merge pull request #50 from H0zen/develop21
[EventAI] Implementing CAST_FAIL_NO_LOS EventAI
2015-11-16 07:37:51 +00:00
Antz
0642a1acfe [DB] Update World DB to support v21.1.11 2015-11-15 22:48:37 +00:00
H0zen
33749b7dbe Implementing CAST_FAIL_NO_LOS EventAI
Tries to fix issue [85](https://www.getmangos.eu/issue.php?issueid=85)
2015-11-15 11:10:44 +02:00
Antz
28a9c59c89 [SD3] Updated to latest version 2015-11-14 23:05:53 +00:00
Antz
34dd5e60c2 [Build] corrected cmake typo 2015-11-12 20:44:40 +00:00
Antz
627ab06eb6 Merge pull request #49 from H0zen/develop21
[Core] More minor fixes for worldserver startup/shutdown on *nix
2015-11-12 20:34:25 +00:00
Olion
c75ac263d1 [Core] Trap stealth implementation
Non-rogues may see armed (wild or enemy) traps only having proper invisibility detection and using stealth rules
Rogues may see such traps anyway but if without proper aura, then at the minimal distance (with chance to disarm still)
2015-11-11 00:05:23 +00:00
Olion
0be8fb0447 [Spell] Paladin reckoning bomb, finally (after 32fbe26e)
The whole implementation is hacky. Which is not surprising though: the mechanic of the "Reconing bomb" looks quite unusual/hacky for the WoW
2015-11-11 00:01:25 +00:00
Olion
6f45db37b2 [Core] Added IsSpellHaveEffect
A workaround due to non-updated Eluna submodule
2015-11-10 23:48:53 +00:00
Olion
0758271cf4 Minor refactoring of detect visibility code
The predefined method of getting aura modifier is used for clarity.
2015-11-10 23:44:27 +00:00