Olion
8e6066a340
Cleanup: no more used after SD2 reactoring WorldTemplate stuff
2015-05-23 22:52:40 +03:00
zingzah
33c22e9905
[Spell] Classic Mistletoe Spell Fix
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Removes Handful of Snowflakes from Mistletoe options
2015-05-20 22:49:52 +01:00
patman64
496b98597f
[Core] Fix a client freeze caused by malformed paths (c2657)
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Avoid Classic client to freeze or crash upon recieving path with
zero offset between two points by preventing server to send such movement paths
2015-05-20 22:40:08 +01:00
Olion
51a5258ed0
Merge remote-tracking branch 'up/develop21' into develop21
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Conflicts:
src/shared/revision.h
2015-05-19 22:13:30 +03:00
Evildead666
a0a4324c47
fix for spell 24732 Bat Costume
2015-05-18 20:39:46 +02:00
Evildead666
e4bbedc09f
fix for last stand 1hp bug
2015-05-18 07:37:58 +02:00
Evildead666
79784aa877
fix typo
2015-05-17 23:20:30 +02:00
stormrage-project
c32f0f6f1a
Update revision.h
2015-05-17 22:38:34 +02:00
Charles A Edwards
f94ceb90a1
Corections made to indentations in script
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Tabs replaced by spaces
2015-05-17 21:10:58 +01:00
Olion
5a86a332eb
[Core] Fix NPC's running to the first waypoint
2015-05-17 20:17:26 +01:00
Antz
b9d4767567
[Extract] Adjust default to fix some LOS issues
2015-05-17 19:42:59 +01:00
Evildead666
cd10e3463a
Merge pull request #19 from Evildead666/develop21
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correct spawn rules and configurability for new ore system
2015-05-17 19:59:15 +02:00
Charles A Edwards
959461b30c
Stranglethorn Vale sleeping creatures script
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SD2 script added, that will make certain creatures in Stranglethorn Vale
sleep during the hours of 9pm and 5am.
Only the panthers and tigers were found to have a sleeping
animation/stance, so only they are affected.
Also, World.h has been included in precompiled.h, in order to have
access to the time of day.
2015-05-17 14:44:37 +01:00
Olion
c23bb261bc
[Core]Spell attribute allowing heartbeart resist mechanic
2015-05-16 19:49:24 +03:00
Olion
70c1bf2816
Merge remote-tracking branch 'up/develop21' into develop21
2015-05-12 08:29:36 +03:00
Foereaper
1f35442a8c
Experimental movement lag fix
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This mostly fixes movement jitter and lag issues. Some lag can still be experienced, will look into this further at a later date.
Also fixed an issue with cmake 3.x, as well as proper indentation for warden opcode that I messed up during warden implementation.
2015-05-10 23:58:52 +02:00
Evildead666
a614458615
correct spawn rules and configurability for new ore system
2015-05-09 17:21:03 +02:00
Olion
e81a9ad1f1
[SD2]Triage quest: fixing memory leak
2015-05-07 11:56:17 +03:00
Olion
2c0e0e8625
Merge remote-tracking branch 'up/develop21' into develop21
2015-05-07 11:19:22 +03:00
Antz
51ca512b61
Merge pull request #18 from Evildead666/develop21
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Develop21
2015-05-04 19:34:53 +01:00
Evildead666
99633ff791
fixing beast lore Aura
2015-05-04 16:27:29 +02:00
Olion
505ef87c12
[Warden] Support of several client builds
2015-04-25 15:34:04 +03:00
Olion
17e9a1cb99
[Warden] My guess to 5875 client methods
2015-04-20 00:01:18 +03:00
Olion
4df6a5c189
[Warden] DB log: correct check ID
2015-04-19 23:54:56 +03:00
Olion
211f7b191f
[SD2] Minor syntax correction
2015-04-19 16:32:42 +03:00
Olion
f42a7b1fae
[SD2][915] Call Reset() after AI ctor; AT 522 script fix
2015-04-13 01:13:12 +03:00
Foereaper
19851a0a6c
Updated Realmd to now accept both local and external connections
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Thanks to Shauren and TrinityCore for the first implementation
2015-04-12 22:15:37 +02:00
Olion
7cb1017474
[Warden] Fix required config version
2015-04-12 15:57:11 +03:00
Olion
31e2f79d8b
[Warden] Adding DB log, minor refactoring
2015-04-12 15:33:46 +03:00
Foereaper
5a5664131d
[Cleanup] Part 7
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Updated and streamlined CMake copyright header
All CMake files now follow the same structure
Todo: Possibly remove more unnecessary stuff, add some needed definitions and clean up more of the structure
2015-04-12 01:52:08 +02:00
Foereaper
6b095e39da
[Warden] General update
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Added Warden log file
Added very basic Mac support
Added separate config options for Win and OSX Warden scans
2015-04-12 00:09:12 +02:00
Antz
51affc470c
[Sync] Minor project sync
2015-04-10 23:09:09 +01:00
Antz
c2f1403c6a
[PlayerBotAI] Added minor account table update
2015-04-09 13:25:30 +01:00
Foereaper
578cd319bb
[Warden] Fix wrong include
2015-04-09 02:59:19 +02:00
Foereaper
83699d7f90
Merge branch 'develop21' of https://github.com/mangoszero/server into develop21
2015-04-09 01:34:06 +02:00
Foereaper
29c30bd620
[Warden] Initial implementation
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Big thank you to TOM_RUS and TrinityCore for their amazing work on Warden
Settings for Warden can be changed in the worldconf
2015-04-09 01:33:46 +02:00
Olion
321f7fb739
Gcc build: get rid of few warnings
2015-04-07 00:15:24 +03:00
Olion
23fa213f22
[914] SD2: correct handling OnGossipSelect
2015-04-06 23:32:31 +03:00
Foereaper
dab1c06b4e
Fixed PCH warnings and bot add command
2015-04-04 13:53:00 +02:00
Foereaper
7fb0d3631e
[Bots] Fix Linux build
2015-04-04 03:36:14 -07:00
Foereaper
25a40d4b4e
[Bots] Accidental edit in last commit
2015-04-04 12:05:55 +02:00
Foereaper
55d91ec6c6
[Bots] Include location fix
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TODO: Clean up all the includes..
2015-04-04 12:02:26 +02:00
Foereaper
6ee9bc9e9d
Fix bot PCH
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On unix builds, the PCH would collide with Games PCH
2015-04-04 11:38:55 +02:00
Antz
e4e4f60fff
[Revert] reapply Properly display creatures with waypoint when they enter player range
2015-04-04 02:02:55 +01:00
Foereaper
7550dfca0e
Merge branch 'develop21' of https://github.com/mangoszero/server into develop21
2015-04-04 01:21:38 +02:00
Foereaper
ee336830b5
Implement Playerbots
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This is the first, rough implementation of Playerbot AI by Ike3, originally playerbot by blueboy
There's still TONS of work left to do on this, but it should compile and build
This introduces a new cmake option, playerbots. Disabled by default
2015-04-04 01:21:17 +02:00
Antz
43bbfeae1d
[Fix] Fix incorrect enum in previous commit
2015-04-03 23:36:37 +01:00
neo2003
9217fbf53e
[Core] reapply Properly display creatures with waypoint when they enter player range (b95d077a408ca33c7094d304276848f50ffc8e8b)
2015-04-03 23:19:31 +01:00
evil-at-wow
6b5f0be841
[Core] Fix crash when using DB script command 34 (TERMINATE_CONDITION). (cz2656)
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Using DB script command 34 (TERMINATE_CONDITION) was triggering an array out of
bounds access when debug logging was on, causing the server to crash. The array
is accessed with ConditionSource as index, but there was no corresponding string
for CONDITION_FROM_RESERVED_1. As a result, the array was missing one string and
accessing the array with the highest possible index, CONDITION_FROM_DBSCRIPTS,
accessed the array out of bounds.
Many thanks to @Schmoozerd for debugging and suggesting a fix and to @scotty0100 for patiently running many tests!
2015-04-03 22:59:35 +01:00
evil-at-wow
5415cf16c4
[Core] Remove a useless statement from (cz2654). (cz2655)
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Thank you for pointing this out, @fgreinus.
2015-04-03 22:55:55 +01:00