MadMax
7b3e65f5c6
Merge pull request #66 from H0zen/develop21
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Fix Unit::SetConfused to work on players.
2016-01-22 15:05:47 +00:00
H0zen
1a36f1c039
Fix Unit::SetConfused to work on players.
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- Also removed a false positive from being output as error in MovementHandler.cpp
2016-01-22 16:38:10 +02:00
Antz
423988884e
[Core] Remove extra line from previous commit 03ea10a
2016-01-21 20:43:53 +00:00
MadMax
816a068b40
Merge pull request #65 from Chuck5ta/develop21
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fix by H0zen moved back to its original location
2016-01-21 16:00:31 +00:00
Charles A Edwards
1ef8fddde7
fix by H0zen moved back to its original location
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The condition statement has been moved back to its original location.
<runs away>
2016-01-21 15:51:20 +00:00
Charles A Edwards
603e4a7dc5
Moved condition related to mage casting on self
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Moved condition related to prevention of casting on self.
Will check the other cores to see if this needs to be applied to them
too.
It does need to be applied to One.
2016-01-21 13:14:11 +00:00
xfury
3864a18249
[Core] Fix Ground and EarthBind Totems
2016-01-21 11:50:34 +00:00
xfury
d4113e6757
[Core] Fix Grounding Totem delay bug.
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fix the bug of grounding totem delay it's effect for 3s
2016-01-20 21:19:59 +00:00
xfury
03ea10a6b8
[Core] Fix crash during gm .saveall
2016-01-20 21:07:19 +00:00
Antz
f8f4d90dcf
Merge pull request #64 from H0zen/develop21
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[Core] Fix Arcane Missile self cast bug.
2016-01-19 21:37:18 +00:00
H0zen
7665177e2a
Fix Arcane Missile self cast bug.
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- Fixes issue [987](https://www.getmangos.eu/issue.php?issueid=987 )
2016-01-19 23:24:28 +02:00
Antz
edd028cb36
Merge pull request #62 from H0zen/develop21
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Fix server crash on CONDITION_GAMEOBJECT_IN_RANGE check.
2016-01-09 22:56:10 +00:00
H0zen
f946e030c6
Fix server crash on CONDITION_GAMEOBJECT_IN_RANGE check.
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- This fixes issue [986](https://www.getmangos.eu/issue.php?issueid=986 )
2016-01-09 22:59:43 +02:00
Antz
de40098ecf
Update make_vmaps.bat
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Minor text change
2016-01-04 12:47:10 +00:00
Antz
1a1abeec2a
[Tools] Merged Vmaps extractor/assembler, updated scripts
2016-01-04 12:43:41 +00:00
Olion
b34cfa0a4a
Added disables
table
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Mostly backported from TC.
Changed table format (mapID in lower 16 bit, areaID in higer 16 bit of data field).
Added CREATURE_SPAWN and GAMEOBJECT_SPAWN disable types.
2016-01-02 22:18:14 +00:00
Antz
9736786f04
Merge pull request #61 from H0zen/develop21
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[Aura] Minor fix.
2016-01-02 14:37:06 +00:00
H0zen
6b7a14390a
Minor fix.
2016-01-02 14:23:59 +02:00
Antz
36d1cfd4c5
Merge pull request #59 from xfury/master
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[Core]Fix temporary enchantment duration
2016-01-02 09:08:01 +00:00
Antz
25781d7765
Merge pull request #60 from H0zen/develop21
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[Core] Fix ACE_TSS usage.
2016-01-02 09:07:11 +00:00
Antz
3967eddc87
[2016] Happy New Year from the MaNGOS Team
2015-12-31 21:15:37 +00:00
Antz
bd53230885
[Tools] Updated Extractor
2015-12-29 00:48:41 +00:00
H0zen
d31e76be3d
[Tools] Extractor updates
2015-12-28 17:51:46 +00:00
H0zen
539dbc18e3
[Core] Correct sutble typo
2015-12-28 01:02:16 +00:00
Antz
0706823839
[Tools] Applied Extractor Updates
2015-12-26 23:29:30 +00:00
H0zen
d6af833bea
Fix the description field for realm and characters database.
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Also update the revision.h
2015-12-26 16:09:52 +02:00
H0zen
4b13b0bf18
Some minor fixes.
2015-12-23 21:05:55 +02:00
H0zen
a13b03a91a
Fix ACE_TSS usage.
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- This fixes the infamous "ACE_Thread::setspecific() failed!: No error"
at servers' exit on Windows builds.
2015-12-21 11:16:02 +02:00
xfury
504a7c3b88
[Core]Fix temporary enchantment duration
2015-12-15 02:43:01 +08:00
Antz
e89cf4bc44
Merge pull request #58 from H0zen/develop21
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[Build] Corrections to the build system.
2015-12-13 07:57:16 +00:00
H0zen
4292aeabb9
Corrections to the build system.
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- FreeBSD does not support ACE_Stack_Trace
- Made internal ACE build symmetrical with its external counterpart
- Removed a redundant compiler directive
2015-12-07 18:49:36 +02:00
Antz
e2be5d0b82
Merge pull request #57 from H0zen/develop21
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[Core] Some code cleanup
2015-12-06 18:41:14 +00:00
H0zen
a3510c5be8
Some code cleanup
2015-12-06 03:47:12 +02:00
Antz
02237aed8c
[Fix] non initialised variable. Thanks xfury
2015-12-03 21:38:52 +00:00
Antz
bcda3927f6
[TOOLS] Added unified extractor submodule
2015-12-01 22:28:49 +00:00
Antz
3a5ab0b766
[Build] move core definition into cmake
2015-12-01 22:24:16 +00:00
Antz
eb7f89e197
Tab cleanup
2015-12-01 22:22:45 +00:00
Antz
db0f3e6d8a
[DBDOCS] Added dbdocs editor
2015-12-01 22:17:48 +00:00
Olion
53e80192cc
Stop motion of players when fear/confuse fades
2015-11-27 00:22:37 +00:00
Olion
86f478283d
[Player] Player movement interrupt when fear/confuse fades
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Should be improved due to difference between StopMoving() and InterruptMoving().
2015-11-27 00:21:31 +00:00
Olion
438eaf9d18
[Spell] Warrior - Sweeping Strikes, do not drop aura when stance changes
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A crude but efficient hack.
TODO Find a criteria allowing to group the spells with Stances>0 checking the stance: while cast and while stance change, then rewrite Aura::HandleShapeshiftBoosts() respectively.
2015-11-27 00:20:18 +00:00
Olion
c62e27a816
[Spell] Rogue - Improved Sap
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Probably, a better aggro management is needed. This will be known after an extensive testing of the mechanic with and without the talent.
The solution looks hacky, but I don't see a better way for now.
2015-11-26 23:52:12 +00:00
Olion
f6cc5bed24
[AI] Fake combat state is also a reason to prevent mob evade
2015-11-26 23:49:15 +00:00
Olion
db7da781a2
[Pets] A bit better decoupling of the movement speeds of pet and its master.
2015-11-26 23:47:47 +00:00
Antz
33289aca91
Merge pull request #56 from The-Great-Sephiroth/develop21
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[Core] Update conf file to work with modern SQL servers
2015-11-23 23:57:26 +00:00
Ryan Ashley
355c2ac047
Update conf file to work with modern SQL servers
2015-11-23 15:37:55 -05:00
Antz
459c60c695
Merge pull request #53 from trimken/develop21
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[Core] Improved Shield Block & Improved Sap
2015-11-20 20:50:29 +00:00
Antz
ed4886b0b2
Merge pull request #54 from H0zen/develop21
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[EventAI] Improved logic in ACTION_T_CAST
2015-11-20 20:49:49 +00:00
Antz
a0ad090ac5
Merge pull request #55 from xfury/develop21
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[Core] Don't interrupt certain channeled spells
2015-11-20 20:48:07 +00:00
xfury
066bb22948
Don't interrupt certain channeled spells
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This will check for the combination of SPELL_ATTR_EX_CHANNELED_1 and SPELL_ATTR_EX3_UNK28 (possible SPELL_ATTR_EX3_ALWAYS_CAST_OK) and ignore UNIT_STAT_CAN_NOT_REACT
Thanks to @vovk
Close scriptdev2/scriptdev2#145
(based on 7ced9cf483
)
Signed-off-by: Cala <calaftp@free.fr>
(based on fbf73342c7
)
Signed-off-by: Cala <calaftp@free.fr>
2015-11-20 22:48:32 +08:00