Jakob Botsch Nielsen
fc5df2c6fd
Add API to query polygons in batches
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This adds a version of queryPolygon that takes an interface which is
passed batches of polygons in the search area. This new API is then used
from the old queryPolygons to collect polygons, and from findNearestRef
to find the nearest poly in an arbitrarily sized area. Previously
findNearestPoly had an arbitrary poly limit of 128 which could cause it
to return potentially wrong results.
Fix #107
2016-01-25 23:25:48 +01:00
Graham Pentheny
b7a83e0afb
Fixed rule of 3 violations in many places.
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* Added virtual qualifier to a few destructors in subclasses.
* Removed a few empty destructors that didn't need to be explicitly defined.
* Fixed a few typos
* Removed unnecessary empty virtual destructors in some classes with parent's who derrived from a class with a virtual destructor
2016-01-20 11:57:32 -05:00
Ben Hymers
551d1b250e
Use size_t for rcAlloc and dtAlloc
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This was already partly done by @cexikitin in #65 , I'm just finishing it
off in their absence!
Closes #65
2016-01-15 00:36:18 +00:00
Graham Pentheny
43a20cce42
Merge pull request #109 from Kromster80/patch-2
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Updated dtFindPathOptions description and options
2016-01-02 10:30:37 -05:00
Jakob Botsch Nielsen
e2cc5ae419
Correctly remove off mesh links to other layers
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External links representing off mesh connections between layers in the
same tile location would not be correctly removed. These links had
side = 0xff which were skipped during tile removal under the assumption
that these links were internal.
Also correct some comments in the same place.
Fix #113
2015-12-29 17:51:15 +01:00
Richard Fine
67736ae7d5
Include hit edge index in dtRaycastHit.
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This makes it simpler to investigate exactly what is blocking a ray - for example, if an agent cannot move onto a polygon due to QueryFilter flags, then this provides a way for the agent to find out which flags it needs to have and to perform a state change which alters its movement flags.
2015-11-15 21:46:30 +00:00
Krom Stern
bbbdc0ec64
Updated dtFindPathOptions description and options
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"Options for dtNavMeshQuery::FindPath" is not correct, the option is used in SlicedFindPath only
DT_FINDPATH_LOW_QUALITY_FAR is not used anywhere
I would also add, that even though raycast considers costs, does so not very well :-(
2015-08-29 17:22:35 +03:00
grahamboree
45b36f4d75
Removed redundant dtSqrt function and replaced calls to it with dtMathSqrtf
2015-01-03 16:00:00 -05:00
grahamboree
a792998286
Replaced math function macros with inline functions.
2015-01-02 18:10:45 -05:00
axelrodR
90a3c7a8ae
code style correction following rafzi's comments
2014-06-19 17:36:37 +03:00
axelrodR
8816e71535
Merge branch 'master' of https://github.com/memononen/recastnavigation
2014-06-19 17:04:14 +03:00
Janiels
943bf35d32
Add virtual destructor to dtQueryFilter
2014-06-14 15:45:36 +02:00
axelrodR
27ffa5b4d3
fixes following mikko's comments from 11/4/14
2014-04-23 16:24:36 +03:00
axelrodR
a7f1d5e6a4
spelling mistakes
2014-04-23 14:52:54 +03:00
axelrodR
232187b9d6
changed the default options of the pathfinder to 0 (i.e. no raycasts), changed the the tester tool to display all points along the sliced path (a better default for non flat terrain).
2014-02-27 14:21:09 +02:00
axelrodR
c2b2b03b8f
bug fix: returned path had duplicates of nodes
2014-02-27 01:47:21 +02:00
axelrodR
ffbff5dcc9
changed the remarks and value of RAY_CAST_LIMIT_PROPORTIONS
2014-02-26 22:48:27 +02:00
axelrodR
1613a5565f
following mikko's comments on push #17 (part 2). Interfaces changes, the most notable is adding option flags to initSlicedFindPath that can cancel the any-angle search
2014-02-26 21:29:13 +02:00
axelrodR
1b7b918641
following mikko's comments on push #17 . Interfaces changes, the most notable is adding a new raycast function and converted the existing to a thin wrapper.
2014-02-25 11:33:06 +02:00
axelrodR
7bc913aada
Merge branch 'master' of https://github.com/axelrodR/recastnavigation
2014-02-16 16:57:30 +02:00
axelrodR
120de6256f
changed path planner to Theta*, changed the raycast function to emit a cost based on the actual traversal cost
2014-02-16 16:51:29 +02:00
axelrodR
0494d61ddb
Merge branch 'master' of https://github.com/memononen/recastnavigation
2014-02-13 00:08:49 +02:00
Mikko Mononen
6702143bc1
Fix for broken raycasts, changes how findNearestPoly works, slight API change
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- test case supports raycasts
- changes how findNearestPoly works directly over polygons
- API change: findNearestPoly has additional parameter
2014-02-11 20:32:00 +02:00
axelrodR
e2722403be
bugfix: raycasts sometimes fail when the origin is near a boundary of a triangle with a slope. The fix of considers polygons to have a thickness for the purpose of finding closest nodes.
2014-02-10 00:30:46 +02:00
axelrodR
72b7123e72
moving from creating several nodes at once for the same ref to creating as needed based on ref and state (where state is currently used only for border poly to keep the arrival side).
2014-01-31 11:26:12 +02:00
axelrodR
d2306cacdd
improving path aesthetics at tile crossing: in the old code, when a new node is found a single 3D position is associated with it. This position is used regardless of arriving from a new tile. A minor issue on a normal navmesh, this produces many problems when crossing tiles. Points might be located on different borders altogether depending on where one arrived from first.
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The new code assigns several (consecutive) dtNodes for polygons that lie on tile boundary. Each node gets its own point. since the nodes are packed together consecutively, it is easy to find the right node by reference even though there are several.
2014-01-30 11:57:13 +02:00
Mikko Mononen
a08258d9dd
Merge pull request #11 from flippy84/master
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Update DetourNavMeshQuery.h
2013-12-22 08:02:47 -08:00
Mikko Mononen
6a7f5268ab
Added define to compile Detour with 64bit dtPolyRefs
2013-12-22 18:01:06 +02:00
flippy84
3f8c0506fb
Update DetourNavMeshQuery.h
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Changed existing and existingSize parameters of finalizeSlicedFindPathPartial to @param[in]
2013-12-21 13:49:38 +01:00
grahamboree
dc7e248de6
Removed header dependency between Detour and Recast due to addition of rcIgnoreUnused. Added dtIgnoreUnused.
2013-10-15 17:29:14 -04:00
Matthew Endsley
b0e4e6a834
Add wrappers for the standard math library
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Simplifies transition to software based math libraries
for projects requiring determinism.
2013-09-15 20:09:01 -07:00
Mikko Mononen
de6fd8c3ef
- use "cylinder distance" for nearest point in polygon
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- added option for findStraightPath() to append vertices at get edge crossings
- added scale parameter for .obj loader
2012-09-05 05:57:31 +00:00
Mikko Mononen
64802ecd0e
- Improved unconnected off-mesh connection debug draw
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- Fixed connecting off-mesh links which connect to the same tile x,y but different layer
- Fixed crash in navmehs query closestPointOnPolyInTile() when the poly is off-mesh connection
2012-06-12 03:28:43 +00:00
Mikko Mononen
db0baf4741
Fix for issue 192.
2012-03-10 20:53:04 +00:00
Mikko Mononen
cd3a68dd9b
Random polygon selection for Detour.
2012-02-27 07:17:51 +00:00
Mikko Mononen
0e4a53fb0d
Partial checkin or tile cache endian swap.
2011-12-19 19:31:09 +00:00
Stephen Pratt
82a5c863eb
Detour: Added detail API documentation covering DetourNavMeshBuilder.h.
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Plus some minor tweaks to other Detour documentation.
2011-09-19 20:37:11 +00:00
Stephen Pratt
923098b43c
Recast: New API documentation, and standardized tab/space use.
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Documented DetourAlloc.h and most members in DetourCommon.h.
Added warning related to issue 180. (Limitation on use of dtNavmeshQuery::findNearestPoly.)
Standardized the use of tab/space indenting in the API documentation.
2011-09-13 13:22:09 +00:00
Stephen Pratt
c150272f99
Detour: Detail API documentation covering the DetourCommon.h and DetourNavMeshQuery.h files
2011-08-15 17:01:16 +00:00
Mikko Mononen
1b6ca5a94a
Fixed findStraightPath() to return partial results. Fixed main.cpp FPS throttling. Added initial support for path replanning in DetourCrowd.
2011-08-01 10:48:56 +00:00
Cameron hart
d5729c678b
Changed header comments to use Doxygen format and added configuration Doxyfile.
2011-05-06 23:22:08 +00:00
Mikko Mononen
76444aa747
- Updated win32 project
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- Fixed VC compile errors
2011-03-25 10:13:27 +00:00
Mikko Mononen
1de5e2f119
DETOUR API CHANGE!
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- Detour Navmesh supports layers
- Allow to disable Navmesh BV-tree
- Added DetourTileCache
- Cleaned up Recast layer code
- Moved portal edge detection to Recast
- Removed polymesh border offset
- Removed lean heighfield
2011-03-25 09:16:38 +00:00
Mikko Mononen
fdb4ad30f7
getPolyWallSegments can return both walls and portals. Added userData pointer to dtCrowdAgent.
2011-02-11 08:43:05 +00:00
Mikko Mononen
9bb9abad33
Fix for issue 150
2011-02-03 09:48:16 +00:00
Mikko Mononen
6271b40ae6
Updated VC project and fixed compile warnings.
2011-01-31 07:33:01 +00:00
Mikko Mononen
7f2696cbbf
First implementation of DetourCrowd off-mesh connection handling.
2011-01-30 17:11:20 +00:00
Mikko Mononen
e70a4664c9
Added multisampling. Moved obstacle avoidance to DetourCrowd.
2011-01-29 15:39:42 +00:00
Mikko Mononen
4a81213b3b
Refactored and cleaned up CrowdManager and moved it to DetourCrowd. Update tool UI layout, context sensitive help is now rendered as overlay.
2011-01-29 15:28:28 +00:00
Mikko Mononen
ebd5358010
Made detail mesh optional, create dummy mesh if no data is provided.
2011-01-14 10:53:05 +00:00