* Fixes for many low-severity compiler warnings
Mostly a lot of pedantic things like end-of-file newlines and commas on the last enum value. However some fixes like the weak v-tables warnings fixes might help with code gen. It's unclear if the linker is able to elide multiple copies of the same type's v-table in different translation units, (sometimes it can) but these fixes ensure we don't have to rely on it.
Add rcNew/rcDelete, template functions that allocate/deallocate objects using rcAlloc/rcNew.
The intention is to use these to move construction logic out of rcAllocateFooObject/rcFreeFooObject and into constructors/destructors, giving users flexbility in how objects are allocated. In particular, this allows stack allocation.
These are by no means complete coverage of the functions they test, but are at least a start. For consistency, all floating point comparisons use Approx(), regardless of whether they need to or not.
Removed unnecessary C++11 unique_ptr stuff, now that rcHeightfield has a constructor and destructor.
Recast.h: Completed rcPolyMeshDetail through end, plus updates to existing documentation.
Configuration: Removed DebugUtils directory from the document build.
Configuration: Fixed issue 179. (Backslashes)
- Removed unnecessary ptr casts to ints to allow to compile on 64bits systems.
- Added custom and portable qsort_r.
- Use gettimeofday() as performance timer on unix/bsd/osx
- Moved variables from rcCompactSpan to separate arrays.
- Added detail height mesh generation (RecastDetailMesh.cpp) for single,tiled statmeshes as well as tilemesh.
- Added feature to contour tracing which detects extra vertices along tile edges which should be removed later.
- Changed the tiled stat mesh preprocess, so that it first generated polymeshes per tile and finally combines them.
- Fixed bug in the GUI code where invisible buttons could be pressed.
- added rcFixupAdjacentContours which adjust adjacent contour sets so that that they share all vertices (still buggy!)
- changed the demo stucture to handle tiled navmesh generation process (still ugly)
- the performance results are put into a struct instead of logged immediatelly
- added ChunkyTriMesh class which allows to partiotion a trimesh to smaller pieces using AABB tree