* Added virtual qualifier to a few destructors in subclasses.
* Removed a few empty destructors that didn't need to be explicitly defined.
* Fixed a few typos
* Removed unnecessary empty virtual destructors in some classes with parent's who derrived from a class with a virtual destructor
I'm not sure if C++ vars are scoped into {} blocks, but in ported code that is an issue. It's easier to have vars names unique. Does not harm anyone I guess? ;-)
- added layer based heighfield partitioning
- the method is a bit slower than monotone partitioning, but does not
suffer from the long thin ploys
- the method partitions the heighfield into non-overlapping areas, but
does not try to resolve holes
- improved contour hole merging so that it can properly handle all
kinds of holes
- improved polygon triangulation to handle overlapping segments
- improved small and long polygon detail mesh generation
- updated samples to include all 3 partition methods and little
documentation to help to choose between them
Recast.h: Completed rcPolyMeshDetail through end, plus updates to existing documentation.
Configuration: Removed DebugUtils directory from the document build.
Configuration: Fixed issue 179. (Backslashes)