Graham Pentheny
b43c82c808
Removed _USE_MATH_DEFINES directive ( #596 )
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Since none of the `M_` prefixed constants are used anywhere in the code, this is unnecessary. It's also Windows-specific, so these non-standard defines shouldn't be used anyway.
Ref: https://learn.microsoft.com/en-us/cpp/c-runtime-library/math-constants?view=msvc-170
2022-12-29 15:09:01 -05:00
Zeno Ahn
9f9efe943e
Removed unnecessary comment
2018-09-02 15:03:41 +02:00
aymarfisherman
7cca61dc41
Renamed all instances of 'extents' to 'halfExtents' ( #279 )
2017-08-20 17:05:51 +02:00
Domenico Albani
03eb2f92f3
Make RecastDemo colors more meaningful ( #254 )
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Implement a SampleDebugDraw which will color area types meaningfully, for example
color water as blue, grass as green and so on.
2017-02-02 20:27:43 +01:00
Graham Pentheny
b7a83e0afb
Fixed rule of 3 violations in many places.
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* Added virtual qualifier to a few destructors in subclasses.
* Removed a few empty destructors that didn't need to be explicitly defined.
* Fixed a few typos
* Removed unnecessary empty virtual destructors in some classes with parent's who derrived from a class with a virtual destructor
2016-01-20 11:57:32 -05:00
Jakob Botsch Nielsen
09080b5272
Fix time measuring on Windows
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The demo relied on the build context returning accumulated times in
microseconds. On Windows this was using QueryPerformanceCounter directly
which has a higher resolution, thus returning wrong measured times. We
now report the accumulated times in microseconds on all platforms.
2016-01-10 18:43:34 +01:00
Graham Pentheny
2eb3abfb60
Updated RecastDemo to SDL2
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* Renamed a bunch of variables in main.cpp to be more descriptive.
* Removed unnecessary SDLMain.h and SDLMain.m OSX objective-c class as well as the plist, strings, xib and icns files, which are not needed.
* included cstdio in imguiRenderGL since SDL2 doesn't do it for us.
* Updated premake5 script to support SDL2 and to set the debug directory, as well as copy the SDL2.dll to the target directory on Windows.
* Updated readme with more descriptive, platform-specific demo project setup instructions
* Updated appveyor build script to build vs2015 as well.
* Updated Travis build script to build SDL2 from source, because they use Ubuntu 12.04 which doesn't have the libsdl2-dev package in its repositories.
2016-01-04 18:56:51 -05:00
Mikko Mononen
d477061f83
- fixed missing index in calls to get query filter
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- fixed bug in dtCrowd:addAgent getNearestPolygon()
2014-05-24 18:48:43 +03:00
grahamboree
b493e7e6f6
Added rcIngoreUnused which can be called to ignore unused parameters.
2013-10-14 16:32:20 -04:00
Mikko Mononen
00edec6ffb
- dtCrowd API Changed!
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- finalizeSlicedFindPathPartial() returns best if no existing match found
- refactored crowd move requests
- removed adjustMoveTarget()
- added requestMoveVelocity() and resetMoveTarget()
- improved path replanning robustness
- added move visualization to crowd tool
2012-05-31 09:07:54 +00:00
Mikko Mononen
76e2dcfc6d
Fix for issue 197.
2012-04-01 10:07:21 +00:00
Mikko Mononen
e6b1d141d2
Fixed warnings when compiling with -Wshadow.
2012-02-22 17:25:46 +00:00
Mikko Mononen
336409d037
Added tool states, Crowd can be let run in the BG while changing mesh, Added off-mesh connection support for tile cache, Fixed tile cache area generation, Added debugdraw for tile cache build steps, Migrated to Xcode4.
2012-02-04 21:27:07 +00:00
Mikko Mononen
54e0e86ff2
Added simple Detour navmesh flood fill and prune tool.
2011-09-11 11:08:55 +00:00
Mikko Mononen
1b6ca5a94a
Fixed findStraightPath() to return partial results. Fixed main.cpp FPS throttling. Added initial support for path replanning in DetourCrowd.
2011-08-01 10:48:56 +00:00
Mikko Mononen
838d0657bd
Temp fix for neighbour rendering.
2011-03-15 07:31:52 +00:00
Mikko Mononen
496ee57897
Added userData pointer for dtCrowdAgent.
2011-02-06 13:13:42 +00:00
Mikko Mononen
5b4f8b6047
Allow different obstacle avoidance parameters. Changed update flags to be per agent, not per crowd. Added optional separation to steering. Added UI to change obstacle avoidance quality.
2011-02-06 12:52:08 +00:00
Mikko Mononen
7f2696cbbf
First implementation of DetourCrowd off-mesh connection handling.
2011-01-30 17:11:20 +00:00
Mikko Mononen
4a81213b3b
Refactored and cleaned up CrowdManager and moved it to DetourCrowd. Update tool UI layout, context sensitive help is now rendered as overlay.
2011-01-29 15:28:28 +00:00
Mikko Mononen
1be9de72d8
Detour version change! Added user ID per off-mesh connection. Fixed off-mesh connection draw flags after using off-mesh con tool.
2010-11-07 15:21:38 +00:00
Mikko Mononen
ccf401d3da
- added finalizeSlicedFindPathPartial()
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- added handleStep()/handleToggle() to samples
- changed how crowds are rendered
- added path topology optimization step
2010-11-07 10:56:48 +00:00
Mikko Mononen
e5d603ac92
**API CHANGED** Implemented issue 124. Detour API returns error codes.
2010-10-29 12:08:13 +00:00
Mikko Mononen
30b581b67d
Simplified crowd tool UI.
2010-10-29 08:24:09 +00:00
Mikko Mononen
aa18cf4a8d
Tiny fix for imgui drawing. Implemented adjusting of the moving target without path finding.
2010-10-29 07:28:20 +00:00
Mikko Mononen
7f84699bfe
Cleaned up and simplified Detour obst. avoidance. Simplified path corridor, spinned off LocalBoundary to manage edge segs.
2010-10-20 17:13:47 +00:00
Mikko Mononen
347071a563
Renamed Mover to PathCorridor. Moved dynamic stuff from PathCorridor to Agent and cleaned up PC.
2010-10-01 13:12:34 +00:00
Mikko Mononen
264440dcdd
Refactoring Mover. Moved path query handling to CrowdManager. Made mover a class and made member vars hidden.
2010-10-01 12:31:50 +00:00
Mikko Mononen
b6308d8908
Removed closed list coloring from crowd tool. Fixed navmesh draw flags in navmesh tester.
2010-10-01 08:41:36 +00:00
Mikko Mononen
c11a3a950e
Added proximity grid for agents.
2010-10-01 08:21:43 +00:00
Mikko Mononen
2edd434214
Refactoring crowd code. Added async path query.
2010-09-20 07:00:47 +00:00
Mikko Mononen
a92660c62f
Cleaning up crowd source code.
2010-09-12 16:03:32 +00:00
Mikko Mononen
7ee6e96e5a
- fixed the code to compile on win32
2010-09-10 06:53:33 +00:00
Mikko Mononen
e65903dfce
The humble beginnings of dtObstacleAvoidanceQuery, figuring out the API. Moved value graph/history to ValueHistory.h/cpp and changed the draw code to use imgui. Various tweaks to CrowdTool.
2010-08-31 12:36:32 +00:00
Mikko Mononen
cfc66a0fc9
Added missing perftimer. Better log for tile sample. Some crowd test stuff.
2010-08-26 18:47:36 +00:00
Mikko Mononen
5abddbf0cd
Refactored rcBuildContext to be more customization friendly, changed name to rcContext.
2010-08-24 17:53:38 +00:00
Mikko Mononen
07ec6dfa08
Hasty before flight check in. Some adjustments to VO code (renaming, optimize segment sampling). Crowd sim performance graph.
2010-08-22 20:15:25 +00:00
Mikko Mononen
0e4aa30e85
Changed dtQueryFilter to contain the flags check and cost calculation, can customized. Fix for issue 47 and issue 103.
2010-08-20 09:30:37 +00:00
Mikko Mononen
5f7ac70cba
win32 compile and project fixes, made tool UI more clear
2010-08-17 18:30:58 +00:00
Mikko Mononen
cbc47f4ddf
Fix for Issue 99:Separate Detour mesh queries in to a different class from mesh data
2010-08-17 15:10:32 +00:00
Mikko Mononen
7d8fe75de1
The ugly and humble beginnings of path following and multi-agent navigation code.
2010-08-12 12:54:00 +00:00