71 Commits

Author SHA1 Message Date
Graham Pentheny
b7a83e0afb Fixed rule of 3 violations in many places.
* Added virtual qualifier to a few destructors in subclasses.
* Removed a few empty destructors that didn't need to be explicitly defined.
* Fixed a few typos
* Removed unnecessary empty virtual destructors in some classes with parent's who derrived from a class with a virtual destructor
2016-01-20 11:57:32 -05:00
mynz
069017d9f0 change DebugUtils/Source/DetourDebugDraw.cpp no executable 2015-02-01 09:02:32 +09:00
Kromster80
0bc724b32a Fixed what looks like a c/p bug 2015-01-06 17:12:03 +03:00
Mikko Mononen
a89bb843d7 Added new method to partition heighfield
- added layer based heighfield partitioning
- the method is a bit slower than monotone partitioning, but does not
suffer from the long thin ploys
- the method partitions the heighfield into non-overlapping areas, but
does not try to resolve holes
- improved contour hole merging so that it can properly handle all
kinds of holes
- improved polygon triangulation to handle overlapping segments
- improved small and long polygon detail mesh generation
- updated samples to include all 3 partition methods and little
documentation to help to choose between them
2014-06-13 13:25:01 +03:00
Mikko Mononen
be4d6fc180 Updated build system to premake4 2013-10-01 19:53:18 +02:00
Mikko Mononen
d40fd3d2e6 Merge pull request #3 from mendsley/issue_missing_newline
Fix up files missing newlines at end of file
2013-09-16 11:42:32 -07:00
Matthew Endsley
b0e4e6a834 Add wrappers for the standard math library
Simplifies transition to software based math libraries
for projects requiring determinism.
2013-09-15 20:09:01 -07:00
Matthew Endsley
b2058b349a Fix up files missing newlines at end of file 2013-09-15 19:58:49 -07:00
Mikko Mononen
64802ecd0e - Improved unconnected off-mesh connection debug draw
- Fixed connecting off-mesh links which connect to the same tile x,y but different layer
- Fixed crash in navmehs query closestPointOnPolyInTile() when the poly is off-mesh connection
2012-06-12 03:28:43 +00:00
Mikko Mononen
620f8fa130 Better detection of portal edges between tiles. 2012-02-27 18:40:16 +00:00
Mikko Mononen
478d5c8605 Fix for Issue 194. 2012-02-23 17:11:02 +00:00
Mikko Mononen
e6b1d141d2 Fixed warnings when compiling with -Wshadow. 2012-02-22 17:25:46 +00:00
Mikko Mononen
336409d037 Added tool states, Crowd can be let run in the BG while changing mesh, Added off-mesh connection support for tile cache, Fixed tile cache area generation, Added debugdraw for tile cache build steps, Migrated to Xcode4. 2012-02-04 21:27:07 +00:00
Mikko Mononen
1b6ca5a94a Fixed findStraightPath() to return partial results. Fixed main.cpp FPS throttling. Added initial support for path replanning in DetourCrowd. 2011-08-01 10:48:56 +00:00
Cameron hart
d5729c678b Changed header comments to use Doxygen format and added configuration Doxyfile. 2011-05-06 23:22:08 +00:00
Cameron hart
3cee73cb8c Added CMake files for Linux compilation and removed Makefiles build. CMake build should also work on Windows and MacOS for those who wish to use it. 2011-04-20 10:55:10 +00:00
Mikko Mononen
9902efc845 TileCache progress: Moved tile cache to Detour and made proper class for it. Better obstacles and tile layer management. 2011-04-16 07:57:50 +00:00
Mikko Mononen
76444aa747 - Updated win32 project
- Fixed VC compile errors
2011-03-25 10:13:27 +00:00
Mikko Mononen
1de5e2f119 DETOUR API CHANGE!
- Detour Navmesh supports layers
- Allow to disable Navmesh BV-tree
- Added DetourTileCache
- Cleaned up Recast layer code
- Moved portal edge detection to Recast
- Removed polymesh border offset
- Removed lean heighfield
2011-03-25 09:16:38 +00:00
Mikko Mononen
4be11d07f8 Fixed bug in edge generation (also appears in regular side). Added portal edge detection. Adjusted layer related debug draw. 2011-03-11 20:22:22 +00:00
Mikko Mononen
b6a93f063a Removed layer portals, added cons, which stores connectivity and portals. Layer heights is stored as bytes. 2011-03-11 15:12:15 +00:00
Mikko Mononen
e84d563bfe Added boxmapped texturing to input mesh, helps visualize it better. Added polymesh generation for layered heighfields. 2011-03-06 15:40:33 +00:00
Mikko Mononen
6cb0413cc7 Layer progress: Fixed reg building with multiple areas. Added contour generation. 2011-03-06 08:26:55 +00:00
Mikko Mononen
ce6f2a52fc Fixed mem leaks with layers. Added layer region generation test. 2011-02-27 20:39:17 +00:00
Mikko Mononen
f140c3962d Heighfield Layer progress. 2011-02-26 15:05:21 +00:00
Mikko Mononen
9bb9abad33 Fix for issue 150 2011-02-03 09:48:16 +00:00
Mikko Mononen
2f47c29336 Added lean heighfield to store minimal, easy to compress representation of the heightfield. Added temporary obstacle demo. 2011-01-14 10:55:37 +00:00
Mikko Mononen
08741e894c DETOUR return status codes changed, check blog! Changed Detour status codes to be bitfields which describes the highlevel status plus some details about the failure or quality of the result. 2010-11-26 11:56:34 +00:00
Mikko Mononen
ccf401d3da - added finalizeSlicedFindPathPartial()
- added handleStep()/handleToggle() to samples
- changed how crowds are rendered
- added path topology optimization step
2010-11-07 10:56:48 +00:00
Mikko Mononen
e5d603ac92 **API CHANGED** Implemented issue 124. Detour API returns error codes. 2010-10-29 12:08:13 +00:00
Mikko Mononen
f5c3a8b609 Fix for Issue 128 (third time the charm) 2010-10-10 10:15:44 +00:00
Mikko Mononen
b6308d8908 Removed closed list coloring from crowd tool. Fixed navmesh draw flags in navmesh tester. 2010-10-01 08:41:36 +00:00
Mikko Mononen
e1355c4a33 Fixed several detail mesh issues. Fixed issue 106. 2010-09-17 10:20:08 +00:00
Mikko Mononen
f5bb64a375 Fix for Issue 123. 2010-09-17 07:25:19 +00:00
Mikko Mononen
7ee6e96e5a - fixed the code to compile on win32 2010-09-10 06:53:33 +00:00
Mikko Mononen
5ba6518ed3 Detour compiles now with DT_VIRTUAL_QUERYFILTER. Fixed typos in comments. Fixed bug in findStraightPath() where leftPolyType was not used. 2010-08-26 18:57:53 +00:00
Mikko Mononen
cfc66a0fc9 Added missing perftimer. Better log for tile sample. Some crowd test stuff. 2010-08-26 18:47:36 +00:00
Mikko Mononen
5abddbf0cd Refactored rcBuildContext to be more customization friendly, changed name to rcContext. 2010-08-24 17:53:38 +00:00
Mikko Mononen
a16f0e3e5e Fix for Issue 109. 2010-08-23 17:44:27 +00:00
Mikko Mononen
0e4aa30e85 Changed dtQueryFilter to contain the flags check and cost calculation, can customized. Fix for issue 47 and issue 103. 2010-08-20 09:30:37 +00:00
Mikko Mononen
55360f6ee5 Missing files for R197 2010-08-19 09:55:12 +00:00
Mikko Mononen
cbc47f4ddf Fix for Issue 99:Separate Detour mesh queries in to a different class from mesh data 2010-08-17 15:10:32 +00:00
Mikko Mononen
7d8fe75de1 The ugly and humble beginnings of path following and multi-agent navigation code. 2010-08-12 12:54:00 +00:00
Mikko Mononen
81c0402116 Missing changes from previous commit. Added dtNavMesh.findLocalNeighbourhood() and dtNavMesh.getPolyWallSegments() and test code for them. 2010-08-09 13:28:26 +00:00
Mikko Mononen
b38ebc888f Dump and read for rcContourSet. 2010-08-05 06:04:09 +00:00
Mikko Mononen
a48b50d89c Issue 45:Input triangle based area creation 2010-07-13 07:02:03 +00:00
Mikko Mononen
da0b4ab05e missing alloc hint. 2010-07-11 07:57:27 +00:00
Mikko Mononen
5c68878f49 duReadCompactHeightfield was still using new 2010-07-10 08:59:17 +00:00
Mikko Mononen
49f2b03cd8 Presentation mode tweaks. Fix for Issue 74: added FileIO interface, Fix for Issue 76: added pure virtual destructor for duDebugDraw. 2010-05-07 07:14:42 +00:00
Mikko Mononen
db0a8cdbd6 Debug draw navmesh connection portals. 2010-04-22 13:13:59 +00:00