167 Commits

Author SHA1 Message Date
axelrodR
5d480636d1 Removed the multiple nodes per tile boundary. Left only the any-angle improvement. 2014-06-27 17:53:04 +03:00
axelrodR
2172c712b1 bugfix in raycast: accidentally overwriting the previous tile ref. 2014-06-25 00:56:16 +03:00
axelrodR
90a3c7a8ae code style correction following rafzi's comments 2014-06-19 17:36:37 +03:00
axelrodR
8816e71535 Merge branch 'master' of https://github.com/memononen/recastnavigation 2014-06-19 17:04:14 +03:00
Janiels
943bf35d32 Add virtual destructor to dtQueryFilter 2014-06-14 15:45:36 +02:00
axelrodR
a350a92264 addressed Mikko's comment about isValidPolyRef returning a boolean and not dtStatus. 2014-05-28 00:18:01 +03:00
axelrodR
27ffa5b4d3 fixes following mikko's comments from 11/4/14 2014-04-23 16:24:36 +03:00
axelrodR
9b73c5cf51 Merge branch 'master' of https://github.com/memononen/recastnavigation 2014-04-23 14:53:04 +03:00
axelrodR
a7f1d5e6a4 spelling mistakes 2014-04-23 14:52:54 +03:00
axelrodR
232187b9d6 changed the default options of the pathfinder to 0 (i.e. no raycasts), changed the the tester tool to display all points along the sliced path (a better default for non flat terrain). 2014-02-27 14:21:09 +02:00
axelrodR
4b43c33ae1 bug fix: finalizeSlicedFindPathPartial() did not handle the case of DT_NODE_PARENT_DETACHED at all. 2014-02-27 09:27:32 +02:00
axelrodR
c2b2b03b8f bug fix: returned path had duplicates of nodes 2014-02-27 01:47:21 +02:00
axelrodR
ffbff5dcc9 changed the remarks and value of RAY_CAST_LIMIT_PROPORTIONS 2014-02-26 22:48:27 +02:00
axelrodR
1613a5565f following mikko's comments on push #17 (part 2). Interfaces changes, the most notable is adding option flags to initSlicedFindPath that can cancel the any-angle search 2014-02-26 21:29:13 +02:00
axelrodR
1b7b918641 following mikko's comments on push #17. Interfaces changes, the most notable is adding a new raycast function and converted the existing to a thin wrapper. 2014-02-25 11:33:06 +02:00
Mikko Mononen
bad6c17182 Merge pull request #16 from qiqian/master
calculate off-mesh-connection height correctly
2014-02-21 10:33:01 +02:00
axelrodR
7bc913aada Merge branch 'master' of https://github.com/axelrodR/recastnavigation 2014-02-16 16:57:30 +02:00
axelrodR
120de6256f changed path planner to Theta*, changed the raycast function to emit a cost based on the actual traversal cost 2014-02-16 16:51:29 +02:00
axelrodR
dcbfd7c116 Merge branch 'master' of https://github.com/memononen/recastnavigation 2014-02-16 16:43:37 +02:00
Mikko Mononen
19e2d8dbe6 Fixed pos-over-poly case for finding nearest polygon 2014-02-16 11:27:45 +02:00
axelrodR
0494d61ddb Merge branch 'master' of https://github.com/memononen/recastnavigation 2014-02-13 00:08:49 +02:00
Mikko Mononen
6702143bc1 Fix for broken raycasts, changes how findNearestPoly works, slight API change
- test case supports raycasts
- changes how findNearestPoly works directly over polygons
- API change: findNearestPoly has additional parameter
2014-02-11 20:32:00 +02:00
axelrodR
e2722403be bugfix: raycasts sometimes fail when the origin is near a boundary of a triangle with a slope. The fix of considers polygons to have a thickness for the purpose of finding closest nodes. 2014-02-10 00:30:46 +02:00
Qian Qian
90d5a85b85 calculate off-mesh-connection height correctly 2014-02-03 16:34:47 +08:00
axelrodR
72b7123e72 moving from creating several nodes at once for the same ref to creating as needed based on ref and state (where state is currently used only for border poly to keep the arrival side). 2014-01-31 11:26:12 +02:00
axelrodR
9b57498406 fix: multiple node allocation had a bug 2014-01-31 00:08:23 +02:00
axelrodR
d2306cacdd improving path aesthetics at tile crossing: in the old code, when a new node is found a single 3D position is associated with it. This position is used regardless of arriving from a new tile. A minor issue on a normal navmesh, this produces many problems when crossing tiles. Points might be located on different borders altogether depending on where one arrived from first.
The new code assigns several (consecutive) dtNodes for polygons that lie on tile boundary. Each node gets its own point. since the nodes are packed together consecutively, it is easy to find the right node by reference even though there are several.
2014-01-30 11:57:13 +02:00
Mikko Mononen
a08258d9dd Merge pull request #11 from flippy84/master
Update DetourNavMeshQuery.h
2013-12-22 08:02:47 -08:00
Mikko Mononen
6a7f5268ab Added define to compile Detour with 64bit dtPolyRefs 2013-12-22 18:01:06 +02:00
flippy84
3f8c0506fb Update DetourNavMeshQuery.h
Changed existing and existingSize parameters of finalizeSlicedFindPathPartial to @param[in]
2013-12-21 13:49:38 +01:00
grahamboree
dc7e248de6 Removed header dependency between Detour and Recast due to addition of rcIgnoreUnused. Added dtIgnoreUnused. 2013-10-15 17:29:14 -04:00
Mikko Mononen
be4d6fc180 Updated build system to premake4 2013-10-01 19:53:18 +02:00
Matthew Endsley
b0e4e6a834 Add wrappers for the standard math library
Simplifies transition to software based math libraries
for projects requiring determinism.
2013-09-15 20:09:01 -07:00
Mikko Mononen
de6fd8c3ef - use "cylinder distance" for nearest point in polygon
- added option for findStraightPath() to append vertices at get edge crossings
- added scale parameter for .obj loader
2012-09-05 05:57:31 +00:00
Mikko Mononen
64802ecd0e - Improved unconnected off-mesh connection debug draw
- Fixed connecting off-mesh links which connect to the same tile x,y but different layer
- Fixed crash in navmehs query closestPointOnPolyInTile() when the poly is off-mesh connection
2012-06-12 03:28:43 +00:00
Mikko Mononen
00edec6ffb - dtCrowd API Changed!
- finalizeSlicedFindPathPartial() returns best if no existing match found
- refactored crowd move requests
- removed adjustMoveTarget()
- added requestMoveVelocity() and resetMoveTarget()
- improved path replanning robustness
- added move visualization to crowd tool
2012-05-31 09:07:54 +00:00
Mikko Mononen
db0baf4741 Fix for issue 192. 2012-03-10 20:53:04 +00:00
Mikko Mononen
f6c8d9c780 Clear navmesh params on navmehs constructor. 2012-03-10 19:58:38 +00:00
Mikko Mononen
cd3a68dd9b Random polygon selection for Detour. 2012-02-27 07:17:51 +00:00
Mikko Mononen
a12afd675f 64bit fixes for address calcs. 2012-02-22 19:36:18 +00:00
Mikko Mononen
e6b1d141d2 Fixed warnings when compiling with -Wshadow. 2012-02-22 17:25:46 +00:00
Mikko Mononen
ff7fd29008 Potential fix for navmesh query crash when using off-mesh cons and no BV-tree. 2012-02-06 14:54:00 +00:00
Mikko Mononen
11d0942a6b Fixed a bug where off-mesh connections w/o BV-tree would crash. 2012-02-04 21:16:37 +00:00
Mikko Mononen
0e4a53fb0d Partial checkin or tile cache endian swap. 2011-12-19 19:31:09 +00:00
Mikko Mononen
ce2f07736a Fix for Issue 189. 2011-12-07 19:33:42 +00:00
Stephen Pratt
82a5c863eb Detour: Added detail API documentation covering DetourNavMeshBuilder.h.
Plus some minor tweaks to other Detour documentation.
2011-09-19 20:37:11 +00:00
Stephen Pratt
923098b43c Recast: New API documentation, and standardized tab/space use.
Documented DetourAlloc.h and most members in DetourCommon.h.
Added warning related to issue 180. (Limitation on use of dtNavmeshQuery::findNearestPoly.)
Standardized the use of tab/space indenting in the API documentation.
2011-09-13 13:22:09 +00:00
Mikko Mononen
1076b27e0f Initialize m_nav to zero in dtNavMeshQuery 2011-09-04 12:38:05 +00:00
Stephen Pratt
c150272f99 Detour: Detail API documentation covering the DetourCommon.h and DetourNavMeshQuery.h files 2011-08-15 17:01:16 +00:00
Mikko Mononen
1b6ca5a94a Fixed findStraightPath() to return partial results. Fixed main.cpp FPS throttling. Added initial support for path replanning in DetourCrowd. 2011-08-01 10:48:56 +00:00