Mikko Mononen
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76e2dcfc6d
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Fix for issue 197.
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2012-04-01 10:07:21 +00:00 |
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Mikko Mononen
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cd3a68dd9b
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Random polygon selection for Detour.
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2012-02-27 07:17:51 +00:00 |
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Mikko Mononen
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e6b1d141d2
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Fixed warnings when compiling with -Wshadow.
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2012-02-22 17:25:46 +00:00 |
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Mikko Mononen
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98eee7e23a
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Fix for tile cache merge polys, fix for temp obstacle handleUpdate() (call base class).
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2012-02-07 16:04:08 +00:00 |
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Mikko Mononen
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336409d037
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Added tool states, Crowd can be let run in the BG while changing mesh, Added off-mesh connection support for tile cache, Fixed tile cache area generation, Added debugdraw for tile cache build steps, Migrated to Xcode4.
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2012-02-04 21:27:07 +00:00 |
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Mikko Mononen
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4748710177
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Missign files from tile cache update.
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2011-11-17 19:28:49 +00:00 |
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Cameron hart
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588d674c72
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Made NavMeshPruneTool case consistent with other classes.
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2011-10-03 19:38:24 +00:00 |
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Mikko Mononen
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54e0e86ff2
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Added simple Detour navmesh flood fill and prune tool.
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2011-09-11 11:08:55 +00:00 |
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Mikko Mononen
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751cf50af8
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Sample_TileMesh::buildTileMesh() was returning false instead of 0.
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2011-09-04 12:39:53 +00:00 |
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Mikko Mononen
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1b6ca5a94a
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Fixed findStraightPath() to return partial results. Fixed main.cpp FPS throttling. Added initial support for path replanning in DetourCrowd.
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2011-08-01 10:48:56 +00:00 |
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Mikko Mononen
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4ca8b91653
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Updated win32 project.
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2011-04-19 05:47:55 +00:00 |
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Mikko Mononen
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9902efc845
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TileCache progress: Moved tile cache to Detour and made proper class for it. Better obstacles and tile layer management.
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2011-04-16 07:57:50 +00:00 |
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Mikko Mononen
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76444aa747
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- Updated win32 project
- Fixed VC compile errors
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2011-03-25 10:13:27 +00:00 |
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Mikko Mononen
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1de5e2f119
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DETOUR API CHANGE!
- Detour Navmesh supports layers
- Allow to disable Navmesh BV-tree
- Added DetourTileCache
- Cleaned up Recast layer code
- Moved portal edge detection to Recast
- Removed polymesh border offset
- Removed lean heighfield
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2011-03-25 09:16:38 +00:00 |
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Mikko Mononen
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838d0657bd
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Temp fix for neighbour rendering.
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2011-03-15 07:31:52 +00:00 |
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Mikko Mononen
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4be11d07f8
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Fixed bug in edge generation (also appears in regular side). Added portal edge detection. Adjusted layer related debug draw.
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2011-03-11 20:22:22 +00:00 |
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Mikko Mononen
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b6a93f063a
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Removed layer portals, added cons, which stores connectivity and portals. Layer heights is stored as bytes.
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2011-03-11 15:12:15 +00:00 |
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Mikko Mononen
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9f2390e196
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Added mipmaps to the grid texture. Removed obsolete SoloMeshTiled sample.
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2011-03-06 16:00:04 +00:00 |
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Mikko Mononen
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e84d563bfe
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Added boxmapped texturing to input mesh, helps visualize it better. Added polymesh generation for layered heighfields.
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2011-03-06 15:40:33 +00:00 |
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Mikko Mononen
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6cb0413cc7
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Layer progress: Fixed reg building with multiple areas. Added contour generation.
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2011-03-06 08:26:55 +00:00 |
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Mikko Mononen
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ce6f2a52fc
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Fixed mem leaks with layers. Added layer region generation test.
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2011-02-27 20:39:17 +00:00 |
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Mikko Mononen
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f140c3962d
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Heighfield Layer progress.
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2011-02-26 15:05:21 +00:00 |
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Mikko Mononen
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d1dde08d35
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Added delay to make sure the app does not hog all CPU.
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2011-02-25 08:24:30 +00:00 |
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Mikko Mononen
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fdb4ad30f7
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getPolyWallSegments can return both walls and portals. Added userData pointer to dtCrowdAgent.
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2011-02-11 08:43:05 +00:00 |
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Mikko Mononen
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496ee57897
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Added userData pointer for dtCrowdAgent.
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2011-02-06 13:13:42 +00:00 |
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Mikko Mononen
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5b4f8b6047
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Allow different obstacle avoidance parameters. Changed update flags to be per agent, not per crowd. Added optional separation to steering. Added UI to change obstacle avoidance quality.
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2011-02-06 12:52:08 +00:00 |
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Mikko Mononen
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98e7390ba0
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Fix for issue 155
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2011-02-03 09:32:55 +00:00 |
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Mikko Mononen
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0ede4bca39
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Fix for issue 156
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2011-02-03 09:23:45 +00:00 |
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Mikko Mononen
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6271b40ae6
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Updated VC project and fixed compile warnings.
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2011-01-31 07:33:01 +00:00 |
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Mikko Mononen
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070d591aa8
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Fixed tool update on temp obstacle sample.
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2011-01-30 20:57:33 +00:00 |
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Mikko Mononen
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6c6a62e3b1
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Replaced liblzf with fastlz.
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2011-01-30 19:52:10 +00:00 |
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Mikko Mononen
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7f2696cbbf
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First implementation of DetourCrowd off-mesh connection handling.
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2011-01-30 17:11:20 +00:00 |
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Mikko Mononen
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e70a4664c9
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Added multisampling. Moved obstacle avoidance to DetourCrowd.
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2011-01-29 15:39:42 +00:00 |
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Mikko Mononen
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4a81213b3b
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Refactored and cleaned up CrowdManager and moved it to DetourCrowd. Update tool UI layout, context sensitive help is now rendered as overlay.
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2011-01-29 15:28:28 +00:00 |
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Mikko Mononen
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da00ac2b91
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Timesliced temp obstacle processing.
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2011-01-22 09:37:04 +00:00 |
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Mikko Mononen
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19b8a5f987
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Missing Sample_TempObstacles.h/cpp
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2011-01-14 15:54:16 +00:00 |
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Mikko Mononen
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2f47c29336
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Added lean heighfield to store minimal, easy to compress representation of the heightfield. Added temporary obstacle demo.
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2011-01-14 10:55:37 +00:00 |
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Mikko Mononen
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08741e894c
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DETOUR return status codes changed, check blog! Changed Detour status codes to be bitfields which describes the highlevel status plus some details about the failure or quality of the result.
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2010-11-26 11:56:34 +00:00 |
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Mikko Mononen
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1be9de72d8
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Detour version change! Added user ID per off-mesh connection. Fixed off-mesh connection draw flags after using off-mesh con tool.
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2010-11-07 15:21:38 +00:00 |
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Mikko Mononen
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ccf401d3da
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- added finalizeSlicedFindPathPartial()
- added handleStep()/handleToggle() to samples
- changed how crowds are rendered
- added path topology optimization step
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2010-11-07 10:56:48 +00:00 |
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Mikko Mononen
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e5d603ac92
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**API CHANGED** Implemented issue 124. Detour API returns error codes.
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2010-10-29 12:08:13 +00:00 |
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Mikko Mononen
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30b581b67d
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Simplified crowd tool UI.
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2010-10-29 08:24:09 +00:00 |
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Mikko Mononen
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aa18cf4a8d
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Tiny fix for imgui drawing. Implemented adjusting of the moving target without path finding.
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2010-10-29 07:28:20 +00:00 |
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Mikko Mononen
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cd52997c48
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Fix for issue 133.
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2010-10-23 10:52:12 +00:00 |
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Mikko Mononen
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ed7205308d
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Made some buffer sizes runtime configurable.
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2010-10-23 09:19:26 +00:00 |
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Mikko Mononen
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7f84699bfe
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Cleaned up and simplified Detour obst. avoidance. Simplified path corridor, spinned off LocalBoundary to manage edge segs.
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2010-10-20 17:13:47 +00:00 |
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Mikko Mononen
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7774a7f45d
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Adaptive sampling uses rotated circluar grid. Handles tight spots better.
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2010-10-15 13:49:26 +00:00 |
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Mikko Mononen
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43a79f600f
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Fix for earlier raycast speed up and another speedup.
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2010-10-15 13:00:18 +00:00 |
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Mikko Mononen
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c83be9f214
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Sped up input geom raycast
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2010-10-15 12:19:44 +00:00 |
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Mikko Mononen
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c9df5dc995
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Changed dtNavmeshQuery.getPolyWallSegments() to require max number of segments to store.
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2010-10-15 06:35:40 +00:00 |
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