146 Commits

Author SHA1 Message Date
Mikko Mononen
b6a93f063a Removed layer portals, added cons, which stores connectivity and portals. Layer heights is stored as bytes. 2011-03-11 15:12:15 +00:00
Mikko Mononen
9f2390e196 Added mipmaps to the grid texture. Removed obsolete SoloMeshTiled sample. 2011-03-06 16:00:04 +00:00
Mikko Mononen
e84d563bfe Added boxmapped texturing to input mesh, helps visualize it better. Added polymesh generation for layered heighfields. 2011-03-06 15:40:33 +00:00
Mikko Mononen
6cb0413cc7 Layer progress: Fixed reg building with multiple areas. Added contour generation. 2011-03-06 08:26:55 +00:00
Mikko Mononen
ce6f2a52fc Fixed mem leaks with layers. Added layer region generation test. 2011-02-27 20:39:17 +00:00
Mikko Mononen
f140c3962d Heighfield Layer progress. 2011-02-26 15:05:21 +00:00
Mikko Mononen
d1dde08d35 Added delay to make sure the app does not hog all CPU. 2011-02-25 08:24:30 +00:00
Mikko Mononen
fdb4ad30f7 getPolyWallSegments can return both walls and portals. Added userData pointer to dtCrowdAgent. 2011-02-11 08:43:05 +00:00
Mikko Mononen
496ee57897 Added userData pointer for dtCrowdAgent. 2011-02-06 13:13:42 +00:00
Mikko Mononen
5b4f8b6047 Allow different obstacle avoidance parameters. Changed update flags to be per agent, not per crowd. Added optional separation to steering. Added UI to change obstacle avoidance quality. 2011-02-06 12:52:08 +00:00
Mikko Mononen
98e7390ba0 Fix for issue 155 2011-02-03 09:32:55 +00:00
Mikko Mononen
0ede4bca39 Fix for issue 156 2011-02-03 09:23:45 +00:00
Mikko Mononen
6271b40ae6 Updated VC project and fixed compile warnings. 2011-01-31 07:33:01 +00:00
Mikko Mononen
070d591aa8 Fixed tool update on temp obstacle sample. 2011-01-30 20:57:33 +00:00
Mikko Mononen
6c6a62e3b1 Replaced liblzf with fastlz. 2011-01-30 19:52:10 +00:00
Mikko Mononen
7f2696cbbf First implementation of DetourCrowd off-mesh connection handling. 2011-01-30 17:11:20 +00:00
Mikko Mononen
e70a4664c9 Added multisampling. Moved obstacle avoidance to DetourCrowd. 2011-01-29 15:39:42 +00:00
Mikko Mononen
4a81213b3b Refactored and cleaned up CrowdManager and moved it to DetourCrowd. Update tool UI layout, context sensitive help is now rendered as overlay. 2011-01-29 15:28:28 +00:00
Mikko Mononen
da00ac2b91 Timesliced temp obstacle processing. 2011-01-22 09:37:04 +00:00
Mikko Mononen
19b8a5f987 Missing Sample_TempObstacles.h/cpp 2011-01-14 15:54:16 +00:00
Mikko Mononen
2f47c29336 Added lean heighfield to store minimal, easy to compress representation of the heightfield. Added temporary obstacle demo. 2011-01-14 10:55:37 +00:00
Mikko Mononen
08741e894c DETOUR return status codes changed, check blog! Changed Detour status codes to be bitfields which describes the highlevel status plus some details about the failure or quality of the result. 2010-11-26 11:56:34 +00:00
Mikko Mononen
1be9de72d8 Detour version change! Added user ID per off-mesh connection. Fixed off-mesh connection draw flags after using off-mesh con tool. 2010-11-07 15:21:38 +00:00
Mikko Mononen
ccf401d3da - added finalizeSlicedFindPathPartial()
- added handleStep()/handleToggle() to samples
- changed how crowds are rendered
- added path topology optimization step
2010-11-07 10:56:48 +00:00
Mikko Mononen
e5d603ac92 **API CHANGED** Implemented issue 124. Detour API returns error codes. 2010-10-29 12:08:13 +00:00
Mikko Mononen
30b581b67d Simplified crowd tool UI. 2010-10-29 08:24:09 +00:00
Mikko Mononen
aa18cf4a8d Tiny fix for imgui drawing. Implemented adjusting of the moving target without path finding. 2010-10-29 07:28:20 +00:00
Mikko Mononen
cd52997c48 Fix for issue 133. 2010-10-23 10:52:12 +00:00
Mikko Mononen
ed7205308d Made some buffer sizes runtime configurable. 2010-10-23 09:19:26 +00:00
Mikko Mononen
7f84699bfe Cleaned up and simplified Detour obst. avoidance. Simplified path corridor, spinned off LocalBoundary to manage edge segs. 2010-10-20 17:13:47 +00:00
Mikko Mononen
7774a7f45d Adaptive sampling uses rotated circluar grid. Handles tight spots better. 2010-10-15 13:49:26 +00:00
Mikko Mononen
43a79f600f Fix for earlier raycast speed up and another speedup. 2010-10-15 13:00:18 +00:00
Mikko Mononen
c83be9f214 Sped up input geom raycast 2010-10-15 12:19:44 +00:00
Mikko Mononen
c9df5dc995 Changed dtNavmeshQuery.getPolyWallSegments() to require max number of segments to store. 2010-10-15 06:35:40 +00:00
Mikko Mononen
ab9ada50c5 Renamed 'region size' to 'region area' and improved documentation. 2010-10-10 11:04:13 +00:00
Mikko Mononen
b429ee7304 Fix for issue 127. 2010-10-10 10:43:32 +00:00
Mikko Mononen
c701f583da Fix for Issue 128 2010-10-10 10:14:52 +00:00
Mikko Mononen
7e69ce1296 Collect neighbours once and use them in local avoidance and collision detection. Moved movement request update to separate function. 2010-10-10 10:00:14 +00:00
Mikko Mononen
347071a563 Renamed Mover to PathCorridor. Moved dynamic stuff from PathCorridor to Agent and cleaned up PC. 2010-10-01 13:12:34 +00:00
Mikko Mononen
264440dcdd Refactoring Mover. Moved path query handling to CrowdManager. Made mover a class and made member vars hidden. 2010-10-01 12:31:50 +00:00
Mikko Mononen
b6308d8908 Removed closed list coloring from crowd tool. Fixed navmesh draw flags in navmesh tester. 2010-10-01 08:41:36 +00:00
Mikko Mononen
c11a3a950e Added proximity grid for agents. 2010-10-01 08:21:43 +00:00
Mikko Mononen
2edd434214 Refactoring crowd code. Added async path query. 2010-09-20 07:00:47 +00:00
Mikko Mononen
e1355c4a33 Fixed several detail mesh issues. Fixed issue 106. 2010-09-17 10:20:08 +00:00
Mikko Mononen
8a2963bce0 Fix for issue 119. 2010-09-17 07:37:00 +00:00
Mikko Mononen
f5bb64a375 Fix for Issue 123. 2010-09-17 07:25:19 +00:00
Mikko Mononen
08e1cac0bb updated win32 project and fixed compiler warning. 2010-09-12 16:06:09 +00:00
Mikko Mononen
a92660c62f Cleaning up crowd source code. 2010-09-12 16:03:32 +00:00
Mikko Mononen
7ee6e96e5a - fixed the code to compile on win32 2010-09-10 06:53:33 +00:00
Mikko Mononen
e65903dfce The humble beginnings of dtObstacleAvoidanceQuery, figuring out the API. Moved value graph/history to ValueHistory.h/cpp and changed the draw code to use imgui. Various tweaks to CrowdTool. 2010-08-31 12:36:32 +00:00