Kromster80
d9652b362e
Update RecastMeshDetail.cpp
2014-11-10 15:08:03 +03:00
Mikko Mononen
129efa5833
Fix for issue #38 and improvements to detail mesh tessellation
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- do circumCircle calculations relative to first vertex for adde
precision
- improved the results of triangulateHull(), produces less degen
triangles
- fixed case with contour merging when outline is null
2014-06-24 15:23:53 +03:00
Mikko Mononen
480f56e94d
Fixed memory allocation in detail mesh and memcpy in polymesh copy
2014-06-24 15:23:53 +03:00
Mikko Mononen
24a11a2823
Fixed silly mistake in detail mesh next(), prev() functions
2014-06-14 15:59:32 +03:00
Mikko Mononen
3cb87f2432
Merge branch 'master' of https://github.com/memononen/recastnavigation
2014-06-13 13:25:07 +03:00
Mikko Mononen
a89bb843d7
Added new method to partition heighfield
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- added layer based heighfield partitioning
- the method is a bit slower than monotone partitioning, but does not
suffer from the long thin ploys
- the method partitions the heighfield into non-overlapping areas, but
does not try to resolve holes
- improved contour hole merging so that it can properly handle all
kinds of holes
- improved polygon triangulation to handle overlapping segments
- improved small and long polygon detail mesh generation
- updated samples to include all 3 partition methods and little
documentation to help to choose between them
2014-06-13 13:25:01 +03:00
Mikko Mononen
3e8b413036
Fix for detail mesh height data generation
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- if the new region based height data generation fails, use the old
flood fill based method
2014-02-21 10:32:35 +02:00
Mikko Mononen
29db8cde1b
Fix for detail mesh corner cases
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- fix case where thing long poly center may not be on the region
2014-01-19 17:49:40 +02:00
axelrodR
98f2f02c2b
Optimization of of the mesh detail construction: replaced the first of the 2 flood-fill algorithms (the one used to find the span corresponding to the center of the polygon) with a search of span at the center with the region matching the polygon.
2014-01-19 14:02:41 +02:00
Mikko Mononen
f6b11b18a9
Fix for google code Issue 209
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- fixed clamping if indices used in getHeight()
2013-09-19 20:26:22 +02:00
Mikko Mononen
e6b1d141d2
Fixed warnings when compiling with -Wshadow.
2012-02-22 17:25:46 +00:00
Stephen Pratt
6f5c9f9b82
Recast: Detail API documentation for the members declared in Recast.h. (Complete)
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Recast.h: Completed rcPolyMeshDetail through end, plus updates to existing documentation.
Configuration: Removed DebugUtils directory from the document build.
Configuration: Fixed issue 179. (Backslashes)
2011-08-29 23:03:16 +00:00
Mikko Mononen
1de5e2f119
DETOUR API CHANGE!
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- Detour Navmesh supports layers
- Allow to disable Navmesh BV-tree
- Added DetourTileCache
- Cleaned up Recast layer code
- Moved portal edge detection to Recast
- Removed polymesh border offset
- Removed lean heighfield
2011-03-25 09:16:38 +00:00
Mikko Mononen
e1355c4a33
Fixed several detail mesh issues. Fixed issue 106.
2010-09-17 10:20:08 +00:00
Mikko Mononen
5ba6518ed3
Detour compiles now with DT_VIRTUAL_QUERYFILTER. Fixed typos in comments. Fixed bug in findStraightPath() where leftPolyType was not used.
2010-08-26 18:57:53 +00:00
Mikko Mononen
5abddbf0cd
Refactored rcBuildContext to be more customization friendly, changed name to rcContext.
2010-08-24 17:53:38 +00:00
Mikko Mononen
613d61f453
Removed Recast timer and log, added rcBuildContext, improved build time printout, fixed issue 67, issue 77, issue 87
2010-08-19 09:26:55 +00:00
Mikko Mononen
a87947cc3f
fix for Issue 98
2010-07-11 10:18:44 +00:00
Mikko Mononen
cd3a351f40
Custom allocator for Recast.
2010-07-09 12:55:14 +00:00
Mikko Mononen
4ac6b64050
use breath first search when finding detail data so that we don't expand to wrong storey.
2010-05-28 06:31:43 +00:00
Mikko Mononen
4c1a122a91
Fixed bug where clicks went through GUI. Added a couple of consts into detail mesh code.
2010-04-20 07:35:40 +00:00
Mikko Mononen
10b330ffb4
Moved common functions behind name decoration.
2010-04-14 18:45:46 +00:00
Mikko Mononen
193f44a388
Issue 61: take 2, missing files.
2010-04-13 10:58:18 +00:00
Mikko Mononen
5119b5cb16
API CHANGE! Better serialization support.
2010-03-25 12:24:40 +00:00
Mikko Mononen
9cd943264e
fixes for Issue 56: Fairly minor bugs picked up by static analysis tool
2010-03-18 08:53:45 +00:00
Mikko Mononen
ce338df394
More robust handling of detail mesh height values.
2010-02-12 14:41:42 +00:00
Mikko Mononen
fa66b9a9f3
Compiles with -Wall (except stb_truetype)
2010-02-05 07:32:30 +00:00
Mikko Mononen
5651b7c5dd
Changed many 0xffff:s to named consts.
2010-01-27 14:52:18 +00:00
Mikko Mononen
121807b601
Fixed Issue 27: RecastMeshDetail.cpp:buildPolyDetail: Unused parameter: reg
2009-12-07 09:53:41 +00:00
Mikko Mononen
8d146ade90
Fixed Issue 26: RecastMeshDetail.cpp: updateLeftFace: t parameter is unused.
2009-12-07 09:52:07 +00:00
Mikko Mononen
113ba0aaae
Fox for Issue 25: RecastMeshDetail.cpp:buildPolyDetail: Uneeded line of code.
2009-12-07 09:48:23 +00:00
Mikko Mononen
f77a7511ed
Detail mesh is calculated in tile local coordinates for better floating point accuracy.
2009-11-23 08:44:01 +00:00
Mikko Mononen
7b7f0e6fb9
Removed ununsed dialtion code from detail mesh getHeightData().
2009-11-23 08:34:39 +00:00
Mikko Mononen
b93bd10fa4
Fixed a couple of bounds checks in detail mesh height query.
2009-11-20 08:15:09 +00:00
Mikko Mononen
14d1c97f1a
Added RC_NOT_CONNECTED which is used to check the return value of rcGetCon()
2009-11-15 11:24:20 +00:00
Mikko Mononen
aa62a15161
Rewrote the delaunay triangulation code of the detail mesh generation. Fixed some cases where detail mesh height was bad.
2009-10-23 13:02:10 +00:00
Mikko Mononen
ed73b46308
- Changed gotos as cleanup mechanism to a scoped delete template.
...
- Removed unnecessary ptr casts to ints to allow to compile on 64bits systems.
- Added custom and portable qsort_r.
- Use gettimeofday() as performance timer on unix/bsd/osx
- Moved variables from rcCompactSpan to separate arrays.
2009-09-28 09:54:37 +00:00
Mikko Mononen
c3e9d7fcb3
Win32 binary and VC compile fixes.
2009-08-24 13:20:15 +00:00
Mikko Mononen
6de4d30705
Monster update which adds detail height meshes.
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- Added detail height mesh generation (RecastDetailMesh.cpp) for single,tiled statmeshes as well as tilemesh.
- Added feature to contour tracing which detects extra vertices along tile edges which should be removed later.
- Changed the tiled stat mesh preprocess, so that it first generated polymeshes per tile and finally combines them.
- Fixed bug in the GUI code where invisible buttons could be pressed.
2009-08-24 12:44:44 +00:00