* fix hunter spell Mend pet out Range
fix hunter spell Mend pet out Range deduction MP problem
* fix hunter spell Mend pet out Range
fix hunter spell Mend pet out Range deduction MP problem
* Update SharedDefines.h
* Hunter fixes
-RevivePet will now properly revive the pet
-CallPet will detect if the pet is dead; TODO: what if the pet is dismissed or stabled?
-Player who TeleportTo will not carry the corpse of the dead pet with him
* Correction: summoners' pets are always saved alive into db
* Minor corrections
-Now CallPet detects if the hunter doesn't have a current pet, spawned or not
* Fix "You are in combat" bug.
Ideas taken from TC
* Correct previous commit.
* Improved previous commits
- Creatures in dungeons will not remove distant players from their threat list
- Creatures in non dungeon maps will properly remove the distant players from their threat lists and also players auras from them
* Fix previous commit.
-The creatures will remain tapped by the initial attacker.
-Fix the loot bug
* Fix Charge bug.
-Corrected WorldObject::GetContactPoint to proper compute the final destination point.
-Corrected WorldObject::UpdateAllowedPositionZ to proper adjust the Z value
-Limit the path length computed for EffectCharge. In the event the path cannot be computed, a linear path is applied.
* Fix "You are in combat" bug.
Ideas taken from TC
* Correct previous commit.
* Improved previous commits
- Creatures in dungeons will not remove distant players from their threat list
- Creatures in non dungeon maps will properly remove the distant players from their threat lists and also players auras from them
* Fix previous commit.
-The creatures will remain tapped by the initial attacker.
-Fix the loot bug
* Fix "You are in combat" bug.
Ideas taken from TC
* Correct previous commit.
* Improved previous commits
- Creatures in dungeons will not remove distant players from their threat list
- Creatures in non dungeon maps will properly remove the distant players from their threat lists and also players auras from them
* Ported commits from cm
* Various external fixes - part 8
Ported commits from cmangos repositories
- https://github.com/cmangos/mangos-classic/commit/f4b1f9f
- https://github.com/cmangos/mangos-classic/commit/dc8b867
Simplify debug log output in Unit.cpp
* Fix some rogue issues
-Distract ability was not set the target orientation properly
-Improved Sap restored wrong rank of Stealth
Also revert part of previous commit, due to strange side effects.
Many thanks @mpfans for his support in fixing these issues.
This points to the Homebrew managed/activated OpenSSL version instead of a fixed version and avoids the necessity to update this file every time Homebrew releases an update.
NOTE: This is a WIP, Research still needed but this will sync the player's movement to the server's time by doing a "Skip/Jump" in the time.
This may show symptoms of a freeze, eventually smoothing out.
A sync may trigger with high latency.